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WebGL throws an exception on GameObject.CreatePrimitive(PrimitiveType.Cube)
Reproduction steps:1. Open the attached project "WebGLCrPr"2. Build the scene "bug" for WebGL3. Run the game, wait for 2 seconds aft... Read more
Prefab with RectTransform does not apply or revert changes properly
Steps to reproduce:1. Open Unity2. Create a UI element with a RectTransform and make it into a prefab3. Press "Apply" on that prefab... Read more
[ReflectionProbes] Baked Reflection Probe data does not get reloaded aft...
How to reproduce: 1. Open attached project2. Open scene Scenes/test.unity3. Select the Reflection Probe in the scene and Bake it- No... Read more
PhysicMaterials missing from Standard Assets
Present under SampleScenes, but not Standard Assets. Only the three being used are here. I will re-add these to the repo, but this f... Read more
Infinity fields cannot be set to Infinity after setting them to somethin...
To reproduce:To reproduce:1. Add a Hinge Joint to any game object2. Set Break Force to any non-Infinity value (41, for example)3. Se... Read more
Hinge Joint with Preprocessing Disabled does not provide Bounciness
To reproduce:1. Open attached project2. Open Untitled scene3. Make sure that Cube 1 has a Hinge Joint with Limits enabled, Bouncines... Read more
Locking AW creates selection issues
Selecting GO with/without animations and locking/unlocking the AW creates faulty rendering and selection issues. Read more
Copy-pasting multiple veritcal keyframes into other properties
Copy-pasting multiple veritcal keyframes into other, selected properties is impossible - see the screen cast attached If you want to... Read more
copy pasting keyframes doesn't update keyframe value immediately
When you paste keyframe onto a property - no matter if into the same property or another one, onto a new keyframe or existing one - ... Read more
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