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[Graphics, Sub-Emitters] The "Birth Sub Emitter" of a emitter is not fired
Steps to reproduce : - import the project attached - open the scene - click on "Bullet" - notice in the scene view that a red dot i... Read more
Janky or blurry look: filtering not working properly
Steps to reproduce : - import the project from the user's last reply - open the test scene and press play - notice that bilinear an... Read more
Importing Photoshop texture crashes Unity in 1:10 times
I make a very simple texture in Photoshop. I save, creating two new directories Assets/Images/Textures and then save a file as Playe... Read more
"m_PausedSources.empty()" error when resuming game
Regression from version 4.2.0a2 (d3a8d992e988) To reproduce: - Open attached project and launch "Splash" scene - Hit Play snd wait ... Read more
Empty meshes in skinned mesh renderers produce an error
1 Open project 2 Press in menu: Bug -> Skinning Issue 3 Press "Play" 4 Observe errors in console Read more
RenderTextures do not Work on 64Bit Standalone using OpenGL
Using Windows 7 64Bit 1 Force the Editor to OpenGL 2 Build a 64Bit Standalone as Development Build 3 Run the Standalone in OpenGL M... Read more
Closing an EditorWindow from OnLostFocus causes error messages
Steps to reproduce : - import the project attached - go to Window > TestWindow - after the tab opens click anywhere outside the win... Read more
Accessing an animation state on a disabled game object might cause the a...
This seems to happen if you don't run or somehow properly initiaite the animation before you access an animation state. If, when you... Read more
adb.exe locks Editor.log after Editor is closed on Windows
Reproduction steps: 1. (Crucial step) make sure ADB is not running 2. Open Unity editor and "build & run" any project 3. Close Unity... Read more
Creating a folder with the name of a scene makes the folder use the capi...
-repro: --create a new project --save a scene names "test" in the Assets root level --create a folder in the Assets root level name... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects