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0
votes
Fixed

[Directional Specular] Directional Specular map has artefacts where diff...

Global Illumination

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Apr 22, 2015

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Version/s: 5.0.1p1

How to reproduce: 1. Open attached project (test.zip)2. Open scene test.unity- Note how the light intersections produce outstanding ... Read more

21
votes
Fixed

[VR] VR-Enabled Standalone Build Experience input lag when Rift is Disco...

VR

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Apr 22, 2015

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Version/s: 5.1.0b3

When the Oculus Rift is not connected or the VRSettings.enabled bool is false, but Virtual Reality Supported is set to true in the P... Read more

0
votes
Fixed

AssemblyConverter error building WSA universal app

Windows Store Apps

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Apr 22, 2015

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Version/s: 5.0.1f1

Reproducible on 5.0.0, 5.0.1 versions; Repro steps:1. open project "UniversalPlugins.zip";2. when editor loads the project, in the c... Read more

3
votes
Fixed

IL2CPP: Using interfaced struct in generic class causes problem

IL2CPP

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Apr 21, 2015

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Version/s: 4.6.4p3

IL2CPP fails to handle data in a struct when the following conditions are met: - This struct implements an interface.- This struct i... Read more

0
votes
Fixed

Rigidbody2D inertia is not calculated correctly after the Centre of Mass...

Physics2D

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Apr 21, 2015

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Version/s: 5.0.1p1

How to reproduce: 1. Open attached project2. Open scene BikeCOMass.unity- Scene contains a few bike shapes made out of colliders, al... Read more

0
votes
Fixed

Unity hangs when exanding the curves list of an animation

Animation

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Apr 21, 2015

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Version/s: 5.0.1p1

To reproduce:1. Open attached project2. Select Character model3. Open animations tab in inspector4. Select Finish Use Sickle clip5. ... Read more

0
votes
Fixed

Renderer sorting layer not properly set using sortingLayerID property

2D

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Apr 21, 2015

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Version/s: 5.0.1p1

To reproduce:1. Open attached project2. Open test scene4. Select Particle system5. Scroll down to script component6. Try changing la... Read more

0
votes
Fixed

Hiding GameObject throw error (m_IsVisibleInScene && IsInScene()) == m_I...

Animation

-

Apr 21, 2015

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Version/s: 5.0.1f1

Contains game object "Hero" that plays animation "hero_drinking" at the first frame animation sets mesh render off for foot mesh. Wh... Read more

7
votes
Fixed

[geomerics] Radiosity core is corrupted when baking Lightmap

Global Illumination

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Apr 21, 2015

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Version/s: 5.0.1f1

- Open the scene "test" in the attached project- Turn on Continuous baking for lightmaps- After about 20-30 minutes of baking, you w... Read more

0
votes
Fixed

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