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Old tags recreated when duplicating an object
To reproduce: - Create a new project - Create a cube - Select the cube object and go to 'Add Tag' in Inspector - Create 2 new tags -... Read more
SystemLanguage.Hugarian is missing an "n
There is both a SystemLanguage.Hugarian and a SystemLanguage.Hungarian definition in our scripting API. If there's no specific reaso... Read more
ImportPackage doesn't work in Play mode
ImportPackage doesn't work in Play mode. It's ok if it doesn't work, but it should give a warning at least. Read more
Unity's special folders should all be documented and documented in one p...
It would be great if the documentation listed them all and explained their behaviours: Assets Editor Plugins Resources Gizmos Strea... Read more
SplashScreen setting is shared between iOS and Android
SplashScreen setting shared between iOS and Android and there is no way to set different images for iOS and Android. At least from m... Read more
Application.loadedLevelName doesn't report the correct level
Application.loadedLevelName doesn't report the correct level name in the editor unless the scene has been played at least once since... Read more
Rotation by incrementing euler angle on x axis is confined to -90 to 90
Rotation by incrementing euler angle on x axis is confined to -90 to 90. To reproduce, uncomment line 20 in script Ship.cs to increm... Read more
Declaration of a variable with data type 'byte' appear as a Boolean
- Attached the ByteInEditor script to a GameObject - Select the object and look at the Inspector - The byte type variable shows up w... Read more
Typing a capital e for a script attached to a terrain selects Terrain to...
- Create a Terrain - Attach a script with a public string variable to the terrain object - In the Inspector, try typing a capital "E... Read more
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