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Can not disable p4 version control in a project when connection to a p4 ...
Can not disable p4 version control in a project when connection to a p4 server is down. All inspectors are disabled. Read more
While building another copy of the player is made
To Reproduce: 1. Open PostProcessIcon project 2. Build for OS X platform 3. Check destination folder. A copy of the player is made d... Read more
PostprocessBuildPlayer script will return "Unsupported build target"
To reproduce: 1. Open PostProcess project 2. Set architecture to Universal or x86_64 3. Build 4. Look at generated platform.txt fil... Read more
64bit build has no icon in launcher
-e: when building 64 bit build the assigned icon is not shown in the launcher. 32bit build has it. tested on Ubuntu 13.04 -repro: -... Read more
CacheServer bogus data always written to Editor Console file
Log files always generate CacheServerIntegrate parts. To reproduce: 1. Open any Editor.log file. 2. Search for CacheServerIntegrate.... Read more
Script execution order is wrong if a script belongs to a parent hierarch...
To reproduce: 1. Open sample project 2. Open awake-bug scene 3. Make note of the script execution order. Both tester and master scri... Read more
You can't use tab key to get to fields in the color picker
Regression - not reproducible in 4.2.1.f1 Reproduced on all 4.3.0a1- 4.3.0a4 See user's description Read more
Slowly unlocking WP8 device breaks audio playback
Steps to reproduce: 1. Create a project where audio file is played once GUI.Button is pressed 2. Deploy and run it on a Windows Phon... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects