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The tooltip for Mecanim animation events show up behind the Revert/Apply...
Steps to reproduce : - import the Adam character - select Adam@Idle and expand the Events - add a new event - drag it on the time... Read more
Editor Freezes when Importing .unitypackages with AudioClip
Steps to reproduce : - create a new project - sort the assets by audio clips - click to search on the Asset Store from the Project ... Read more
Shader doesn't work on WinRT with camera set to DepthTextureMode.Depth
Repro Steps: 1. Make a camera use the depth texture mode: Camera.main.depthTextureMode = DepthTextureMode.Depth; 2. Use the custom ... Read more
Errors when applying an Avatar Mask
Steps to reproduce : - import the project attached - create a new animation controller - create a new layer - create a new avatar m... Read more
MissingReferenceException on undo for Material
- Open new project - Create a new Material (Context Menu -> Create -> Material) - Drag the material asset to an object in the Hiera... Read more
CharacterController. Slope Limit is not precise
If difference between inclination angle of plane and Slope Limit is less then 0.7, then CharacterController still can climb it. ... Read more
RenderTextureInspector does not allow the display of mip levels
Steps to reproduce : - import the project attached - open the scene - press play and notice there is no mipmap level slider in the ... Read more
IndexOutOfRangeException on PageUp btn pressed if no scene was in focus ...
IndexOutOfRangeException happens on PageUp button pressed if no scene was in focus - Save 2 scenes - Navigate to File -> Build Sett... Read more
Moving of carved obstacles affects occupied OffMeshLinks
- one agent is on offMeshLink while second agent is waitnig because link is occupied. - move obstacle (carve is true) - second agent... Read more
Canceling Build throws exception in console
Canceling Build throws an exception in console - Open project - Switch to e.g. Android - Click Build - Halfway through ("Build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects