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Using Camera::Render to render a picture to a texture does not work
How to reproduce: 1. Open attached project2. Open scene RenderTextureBug.unity3. Build to iOS and run4. Press the 'Snap Picture' but... Read more
[Build] Building in batchmode fails for first time after removing file f...
In batchmode after removing file, project building only succeed after second time. 1. Clone project from:https://github.com/Brantone... Read more
[VR] Rift disconnected in VR project crashes on play (GetNativePtr Bug)
1. What happened.When playing this simple VR project in play mode while the rift is disconnected the editor hangs then crashes. 2. S... Read more
[OldGUI][Linear] Legacy GUI are way brighter in the Editor than in build...
Steps to reproduce: 1. Open the attached project2. Open and play 'scene0' scene3. Notice how bright the button and the image looks l... Read more
"Invalid optimized game object" errors are spammed when an optimized, an...
Steps to reproduce: 1. Open the attached project2. Select 'test' model in the project window and open 'Rig' tab in the model importe... Read more
[iOS] Framework Search Paths are overriden using Append
Reproduction steps:1. Create a new Unity project.2. Create and open the iOS Xcode project.3. Go to the Xcode Build Settings (Unity-i... Read more
[Graphics] Too dark screen on DX11 when non-native fullscreen resolution...
Steps to reproduce: 1. Open the attached project2. Build the project for Windows standalone3. Run the project, select the resolution... Read more
[AssetBundle] LoadAllAssetsAsync stucks
Its seems LoadAllAssetsAsync stucks in infinitive loop. 1. Load the test.scene.2. Press the play button.3. You should get crash.4. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject