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When Adding the first curve to the Animation, auto select it
When Adding the first curve to the Animation, auto select it, so user can add keyframes right away. Read more
Model Importer multi-editing fails when model scale differs
Model Importer multi-editing fails when model scale differs Repro: - have a project with 2 humanoid meshes of different scales - se... Read more
MonoDevelop will Not responce when we close it during Attaching to Unity
Create new project Create new script Open Script with MonoDevelop 4.0.1 Attach Monodevelop to Unity Process Run scene in Unity Clos... Read more
[Win Store Apps] Underscore character is not supported on Win Store Apps
[Win Store Apps] Underscore character is not supported on Win Store Apps. Repro steps: 1. Open project "underscore_bug"; 2. Build a... Read more
.mod file preview looks glitchy
Regression from 4.2.1f4 (4d30acc925c2) - the preview icon used to be a plain gray square Read more
The Console Tab is spammed with "Shader wants normals" when using 3d text
To reproduce: 1. Open project TestBugReport 2. Open scene TimeText 3. Double click "Text" in hierarchy to focus on it in scene view ... Read more
If you have static objects with a null material you get nullrefs when hi...
Regression - not reproduced in 4.2 and 4.3.0a1 1 Open bugdemo.unity 2 Hit play Read more
Snap To Grid doesn't work with sprites
Steps to reproduce : - create a new project - create a cube - hold ctrl and move it around and notice that it behaves according to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects