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[NavMesh] NavMeshAgent is unable to pass certain edges in navigation mes...
Steps to reproduce: 1. Open attached project2. Open 'Firenze_santacroce_sunny' scene3. Open 'Navigation' window to observe the navig... Read more
Build fails with IL2CPP error on long path name
-e: when building a project from a very long path name an IL2CPP error is thrown and the build aborts. -this is a different error fr... Read more
[ProceduralMaterial] Caching ProceduralMaterial on x64 build will preven...
Reproduction steps:1. Open attached project2. Build "Demo" scene for both x64 and x86 standalone3. Run x64 build, everything loads c... Read more
[EditorUtility][AnimatorController] CollectDependencies no longer collec...
Steps to reproduce: 1. Open the attached project2. Click Examples/Select Dependancies in the top menu3. Choose the Object 'heroL3001... Read more
NetworKServer.UnSpawn() problems
De-spawning a server object with NetworkServer.UnSpawn() does not cleanup the object properly to allow it to be respawned with Netwo... Read more
[iOS][GLES] OpenGL error 0x0506 in ..../Classes/Unity/GlesHelper.mm:284
How to reproduce: 1. Open attached project2. Build to iOS and run- Note the OpenGLES errors thrown in Xcode Read more
[Mobile] textPlaceholder parameter no longer works in TouchScreenKeyboar...
Steps to reproduce: 1. Open the attached project2. Build and run the scene on any mobile device3. Click 'Show Keyboard'4. Notice no ... Read more
Menu item validate crash
Steps to reproduce: 1. Open attached project2. Notice that project has two scripts: one has menu item defined (Editting Animation.cs... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping