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1
votes
Fixed

[WebGL] UTF input issues

WebGL

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Aug 12, 2015

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Version/s: 5.1.2p3

-e: when entering Russian/UTF characters they are not working in WebGL -repro:--import package attached with the bug edit--open test... Read more

0
votes
Fixed

Crash when MenuItem calls a method with a generic parameter

Mono

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Aug 12, 2015

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Version/s: 5.1.1f1

Steps to reproduce: 1. Open attached project "MenuItemcrash.zip"2. Click on menu "Assets/Create/AI/Aim Towards Player AI" and observ... Read more

1
votes
Fixed

Cache bloats when ByteUsed > BytesAvailable on 64-bit architectures

Assets Management

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Aug 12, 2015

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Version/s: 5.1.2p3

The disk usage of the Caching class increases infinitely when Caching.maximumAvailableDiskSpace is set to less than the current usag... Read more

0
votes
Fixed

WheelCollider: when collider position doesn't match the position of pare...

Physics

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Aug 12, 2015

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Version/s: 5.1.2f1

Steps to reproduce: 1. Open "ScaleBug.zip" project2. Open scene bug3. Select "GameObject" and scale it4. Notice that wheel collider ... Read more

0
votes
Fixed

[Mecanim] Null Reference when transitioning from Sub-state machine to Ex...

Animation

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Aug 12, 2015

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Version/s: 5.2.0b6

Or repeat the steps shown in gif with the new project1. Create a new project2. Create a new Animator Controller3. Create SubState ma... Read more

0
votes
Fixed
0
votes
Fixed

[WebGL] [Build] Uncaught exception: abort(165) at jsStackTrace

WebGL

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Aug 11, 2015

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Version/s: 5.2.0b6

Repro steps:1) Open, build and run the project2) Notice the alert in internet browser that pops up when build is ran and nothing els... Read more

0
votes
Fixed
0
votes
Fixed

[Tegra] Stencil operations are ignored when rendering to RenderTexture

Android

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Aug 11, 2015

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Version/s: 5.1.2p3

On some Android devices with Tegra 3 SoC, stencil operations are ignored when rendering to a RenderTexture. This issue is reproducib... Read more

0
votes
Fixed

[ShaderVariantCollection] Variant UI needs optimization / improvement

Shaders

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Aug 11, 2015

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Version/s: 5.2.0b6

Repro steps:1) Create a new project2) Create a Shader Variant Collection object in Project window3) Add Standard shader to the newly... Read more

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