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0
votes
Fixed

Crash selecting Scripting Backend in standalone Player Settings

Deployment Management

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Jun 08, 2015

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Version/s: 5.1.0f2

To reproduce:1. Open editor2. Open Player Settings3. Selec PC, Mac & Linux tab4. Click on Scripting Backend and select Mono2x5. ... Read more

0
votes
Fixed

[Tree] Crash because of badly set-up tree

Terrain

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Jun 07, 2015

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Version/s: 5.0.2f1

Crash when loading scene "07_Begin" Read more

0
votes
Fixed

OSX Standalone Player using -batchmode command line argument uses up abo...

Deployment Management

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Jun 06, 2015

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Version/s: 5.1.0f2

How to reproduce: 1. Open attached project2. Open scene main.unity3. Build to OSX Standalone4. Run the standalone build with the -ba... Read more

0
votes
Fixed

[WP8][UNET] Wrong IP error when connecting to local game

WP8

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Jun 05, 2015

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Version/s: 5.1.0f3

To reproduce:1. Open attached project2. Open title scene3. Select manager in the hierarchy window, modify NetworkAddress, change it ... Read more

0
votes
Fixed

Errors when importing AnimFollow Asset

Asset Import

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Jun 05, 2015

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Version/s: 5.0.2f1

To reproduce:- Open new project- Set a cache server- Set Version Control to "Visible Meta Files" in the editor Settings.- Set Asset ... Read more

0
votes
Fixed

[SpriteRenderer] Adding multiple materials to the Sprite Renderer spams ...

2D

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Jun 05, 2015

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Version/s: 5.0.2f1

Steps to reproduce: 1. Create new project2. Create an empty 'Sprite' game object3. Select the Sprite in the hierarchy4. Open the ins... Read more

0
votes
Fixed

Unsafe code with byte* fails to compile

IL2CPP

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Jun 05, 2015

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Version/s: 5.0.2p4

Read more

0
votes
Fixed

[CacheServer][Prefab] Prefab isnt refreshed with prefab 'Apply' after a ...

Assets Management

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Jun 05, 2015

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Version/s: 5.0.2f1

Steps to reproduce: 1. Set up a Cache server2. Open attached project3. Connect to the Cache server (Edit -> Preferences -> Cac... Read more

0
votes
Fixed

Editor setting "Virtual Reality Supported" effects Standalone build sett...

VR

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Jun 04, 2015

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Version/s: 5.1.0f2

To reproduce:1.Open attached project.2.Check Editor settings, notice that "Virtual Reality Supported" is enabled.3.Try to build proj... Read more

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