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Crash selecting Scripting Backend in standalone Player Settings
To reproduce:1. Open editor2. Open Player Settings3. Selec PC, Mac & Linux tab4. Click on Scripting Backend and select Mono2x5. ... Read more
[Tree] Crash because of badly set-up tree
Crash when loading scene "07_Begin" Read more
OSX Standalone Player using -batchmode command line argument uses up abo...
How to reproduce: 1. Open attached project2. Open scene main.unity3. Build to OSX Standalone4. Run the standalone build with the -ba... Read more
[WP8][UNET] Wrong IP error when connecting to local game
To reproduce:1. Open attached project2. Open title scene3. Select manager in the hierarchy window, modify NetworkAddress, change it ... Read more
Errors when importing AnimFollow Asset
To reproduce:- Open new project- Set a cache server- Set Version Control to "Visible Meta Files" in the editor Settings.- Set Asset ... Read more
[SpriteRenderer] Adding multiple materials to the Sprite Renderer spams ...
Steps to reproduce: 1. Create new project2. Create an empty 'Sprite' game object3. Select the Sprite in the hierarchy4. Open the ins... Read more
[CacheServer][Prefab] Prefab isnt refreshed with prefab 'Apply' after a ...
Steps to reproduce: 1. Set up a Cache server2. Open attached project3. Connect to the Cache server (Edit -> Preferences -> Cac... Read more
Editor setting "Virtual Reality Supported" effects Standalone build sett...
To reproduce:1.Open attached project.2.Check Editor settings, notice that "Virtual Reality Supported" is enabled.3.Try to build proj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow