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0
votes
Fixed

Scene window view point continues to change after the window has lost focus

Scene/Game View

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Feb 14, 2013

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Version/s: 4.0.1f2

1. Split Scene window and Game window in different tab group so that you can see them at once. 2. Move Window focus to Scene window... Read more

62
votes
Fixed

Can't alt-tab back to DX11 Standalone

Window management

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Feb 13, 2013

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Version/s: 4.1.0a3

Can't alt-tab back to DX11 Standalone Repro: 1. Build and run 2. Start fullscreen 3. Alt Tab to switch to another app. 4. Try to sw... Read more

0
votes
Fixed

Split tangents has no effect on mirrored UVs

Graphics - General

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Feb 13, 2013

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Version/s: 4.1.0b4

Steps to reproduce : - open the scene "demo" - notice the upper-right creature has a hard seam - notice the lower-right model, it ... Read more

0
votes
Fixed

Editor out of memory crash with large audio files (XP-only)

Audio

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Feb 08, 2013

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Version/s: 4.1.0b4

When importing audio files that don't fit into memory, the editor crashes. Regression from 4.0 - there we fail safely and print a co... Read more

16
votes
Fixed

Lighting is incorrect when a custom projection matrix is set on the camera

Shadows/Lights

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Feb 08, 2013

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Version/s: 4.0.1f2

See attached image. Regression from 3.5 Steps to reproduce. 1. Open scene (camera_repro) 2.Press Play: 2 views of the same scene, on... Read more

45
votes
Fixed

Streaming audio is broken

Audio

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Feb 08, 2013

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Version/s: 3.5.6f4

Could reproduce in Version 4.2.0a1 (e507cb846753) To reproduce: - Open attached project and launch "AudioTest" scene - Hit Play - P... Read more

0
votes
Fixed

Ambient light setting for lightmap baking should be part of lightmapping...

Global Illumination

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Feb 07, 2013

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Version/s: 4.2.0a1

90% of the time when baking a lightmap, you need to bake it with a different ambient light setting. So "just hit bake" becomes "set ... Read more

0
votes
Fixed

Video doesn't play if the orientation is changed in the OnApplicationPau...

Android

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Feb 06, 2013

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Version/s: 4.0.1f2

Video sometimes doesn't play if the orientation is changed in the script right before calling Handheld.PlayFullScreenMovie. This loo... Read more

0
votes
Fixed

ParticleSystem's inconsistent behavior with Time.timeScale

Shuriken

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Feb 06, 2013

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Version/s: 4.0.1f2

To reproduce: 1. Set Time.timeScale to 0 on 4.0.1f2 and 4.1.0b4 2. On 4.0.1 particle system is still playing, on 4.1 not. Also: 1. C... Read more

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