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2
votes
Fixed

[UI] Area Light is missing the Range field in the inspector

Shadows/Lights

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Aug 14, 2015

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Version/s: 5.2.0b6

How to reproduce: 1. Open any (new) project2. Create an Area light- Note that it's not possible to modify its range- Enabling the De... Read more

0
votes
Fixed

[Memory] Baking lightmaps with particular mesh causes Memory overuse and...

Global Illumination

-

Aug 13, 2015

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Version/s: 5.2.0b6

Repro steps:1) Open the project and scene Main2) Bake lighting (should be Auto)3) When baking is on stage of Atlassing 1/16 - notice... Read more

0
votes
Fixed

[Mesh] Script with overriden OnPopulateMesh() and UpdateMaterial() cause...

UI

-

Aug 13, 2015

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Version/s: 5.2.0b6

Repro steps:1) Open the project and scene Crash2) Select Canvas -> MultiImage3) Click checkbox to enable/disable MultiImage objec... Read more

0
votes
Fixed

[IL2CPP] Loaded prefab with Resources.Load() has missing components on iOS

IL2CPP

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Aug 13, 2015

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Version/s: 5.1.2p2

1. Open attached project2. Build to iOS with IL2CPP3. Some component will return null value in console Note: no repro with mono and ... Read more

0
votes
Fixed

Strange error from NetworkTransport

Networking

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Aug 13, 2015

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Version/s: 5.1.2f1

Read more

0
votes
Fixed

[IL2CPP] Build fails with link.xml

IL2CPP

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Aug 13, 2015

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Version/s: 5.1.2f1

Build fails if link.xml is included in the Assets folder with those lines <assembly fullname="System.Web.Services"><type fu... Read more

0
votes
Fixed

[Crash] Crash in ShaderLab::IntShader::GetTag, legacy Shaders used in Ed...

Shaders

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Aug 13, 2015

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Version/s: 5.1.2f1

How to reproduce:1. Import the attached Unity package "ShaderCrash719574" to a new project2. Open CherryPop scene3. Unity will crash... Read more

0
votes
Fixed

Setting frame rate of AnimationClip to 0 crashes unity

Animation

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Aug 13, 2015

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Version/s: 5.1.2f1

Steps to reproduce: 1. Open attached project ("AnimationClipCrash");2. Open scene "bug"3. Run it Note: SetFrameRate.cs sets Animatio... Read more

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