Search Issue Tracker

0
votes
Fixed

Light intensity doesn't match between UV charts

Global Illumination

-

Jan 09, 2013

-

Version/s:

Intensity of the light abruptly changes between lightmap charts. Intensity differences between charts should be minimal even for low... Read more

0
votes
Fixed

Volatile fields cause build corruption

Scripting

-

Jan 09, 2013

-

Version/s: 4.0.1f2

- Create a script with volatile field - Add the script to the scene - Build e.d. Standalone player in the Development mode. - See e... Read more

0
votes
Fixed

Cubemap not rendered correct when Image Effect is enabled

Camera

-

Jan 09, 2013

-

Version/s: 4.1.0a3

To reproduce: - Open attached project and launch "TestImageEffects" scene - Select Main Camera - Click the "Render Cubemap" button i... Read more

0
votes
Fixed

Enabling and disabling the setup in the scene changes its length

Physics

-

Jan 07, 2013

-

Version/s: 4.0.0f7

Steps to reproduce : - open the scene "ConfigurableJointBug" - play the scene - look at the position of link12 - enable and disabl... Read more

0
votes
Fixed

Conversion errors from JavaScript -> C#

Docs - Infrastructure

-

Jan 07, 2013

-

Version/s:

1) The .length property of an array needs to be converted to .Length in C#. 2) Even though using explicit typed variables in JS, the... Read more

0
votes
Fixed

Change default encoding when creating files to UTF-8 with Signature

Themes

-

Dec 30, 2012

-

Version/s: 4.1.0a2

To reproduce: - Open attached project and launch "TestScene" - Hit Play - Observe the following behaviour: In Hierarchy View, selec... Read more

0
votes
Fixed

UdpClient instance is "corrupted" when iOS device suspended by "power" b...

iOS

-

Dec 25, 2012

-

Version/s: 4.0.0f7

To reproduce: -Create empty Unity project, create empty scene, attach the example script to gameobject and run on iOS device. -Tap o... Read more

0
votes
Fixed

Crash when renaming a prefab after removing a component

Assets Management

-

Dec 21, 2012

-

Version/s: 4.0.0f7

Steps to reproduce : - open the project attached - locate the prefab in the "Prefabs B" folder - add a component to the prefab (i c... Read more

0
votes
Fixed
0
votes
Fixed

Built project doesn't show correctly encoded Japanese letters in player ...

Deployment Management

-

Dec 19, 2012

-

Version/s: 4.0.0f7

To reproduce: 1.Open attached project, check Input settings, notice input tabs named in Japanese letters . 2.Build and run project. ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.