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[Perforce] Unity deletes contents of p4tickets.txt if no password supplied
To Reproduce: 1. Connect to a password protected p4 server with p4v.2. Create an empty project in Unity, set VC to Perforce add conn... Read more
[SpeedTree][WindZone] SpeedTree leaves are not visible on devices if win...
Speed tree leaves are not visible on android devices if wind zone is used in the scene Read more
Vuforia 4.2.3 doesn't work on iOS 8
To reproduce: 1) Download and open project2) In test.scene set the App License Key of ARCamera to one you can get from https://devel... Read more
[PropertyDrawer.OnGUI] In OnGUI SerializedProperty.type returns Generic ...
Reproduction steps: 1. Open attached project "PropertyDrawerType"2. Open scene "Test"3. Select GameObject "Demo"4. In the Inspector ... Read more
[WebGL][Input] Input.GetMouseButton stays True when double-clicked in th...
Repro steps:1) Open the project and the scene2) Build and run the project for WebGL3) In the browser open the console window4) Try d... Read more
Missing parameter slider
Missing parameter slider 1. What happenedOne of the parameter sliders disappear after adding a new Blend Tree 2. How we can reproduc... Read more
Animator Blend Tree box hides parameter
Animator Blend Tree box hides parameter 1. What happenedThe parameter slider on the Blend Tree box is hidden by second Blend Tree bo... Read more
Pause mode doesn't work as expected in native VR mode
To reproduce:1.Open any project, enable "Virtual Reality Supported" in player settings.2.Play any scene, start Pause mode.3.Keep lef... Read more
[WSA] Can't build and run from editor on WSA platform
Can't build and run from editor on WSA platform Repro steps:1. create an empty project;2. build and run to WSA platform;3. error app... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow