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Light intensity doesn't match between UV charts
Intensity of the light abruptly changes between lightmap charts. Intensity differences between charts should be minimal even for low... Read more
Volatile fields cause build corruption
- Create a script with volatile field - Add the script to the scene - Build e.d. Standalone player in the Development mode. - See e... Read more
Cubemap not rendered correct when Image Effect is enabled
To reproduce: - Open attached project and launch "TestImageEffects" scene - Select Main Camera - Click the "Render Cubemap" button i... Read more
Enabling and disabling the setup in the scene changes its length
Steps to reproduce : - open the scene "ConfigurableJointBug" - play the scene - look at the position of link12 - enable and disabl... Read more
Conversion errors from JavaScript -> C#
1) The .length property of an array needs to be converted to .Length in C#. 2) Even though using explicit typed variables in JS, the... Read more
Change default encoding when creating files to UTF-8 with Signature
To reproduce: - Open attached project and launch "TestScene" - Hit Play - Observe the following behaviour: In Hierarchy View, selec... Read more
UdpClient instance is "corrupted" when iOS device suspended by "power" b...
To reproduce: -Create empty Unity project, create empty scene, attach the example script to gameobject and run on iOS device. -Tap o... Read more
Crash when renaming a prefab after removing a component
Steps to reproduce : - open the project attached - locate the prefab in the "Prefabs B" folder - add a component to the prefab (i c... Read more
Built project doesn't show correctly encoded Japanese letters in player ...
To reproduce: 1.Open attached project, check Input settings, notice input tabs named in Japanese letters . 2.Build and run project. ... Read more
All about bugs
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