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[Mesh] Script with overriden OnPopulateMesh() and UpdateMaterial() cause...
Repro steps:1) Open the project and scene Crash2) Select Canvas -> MultiImage3) Click checkbox to enable/disable MultiImage objec... Read more
[IL2CPP] Loaded prefab with Resources.Load() has missing components on iOS
1. Open attached project2. Build to iOS with IL2CPP3. Some component will return null value in console Note: no repro with mono and ... Read more
[IL2CPP] Build fails with link.xml
Build fails if link.xml is included in the Assets folder with those lines <assembly fullname="System.Web.Services"><type fu... Read more
[Crash] Crash in ShaderLab::IntShader::GetTag, legacy Shaders used in Ed...
How to reproduce:1. Import the attached Unity package "ShaderCrash719574" to a new project2. Open CherryPop scene3. Unity will crash... Read more
Setting frame rate of AnimationClip to 0 crashes unity
Steps to reproduce: 1. Open attached project ("AnimationClipCrash");2. Open scene "bug"3. Run it Note: SetFrameRate.cs sets Animatio... Read more
[WebGL] RenderTexture alpha problem with multiple camera.Render()
-e: see title, background is all black for the 2nd render texture -repro:--open attached project--run in editor--notice it looking n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List