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PrepareLightsForGPU incurs a CPU cost in a scene with no realtime/mixed ...
Steps to reproduce Download the attached project (BakedLightsCPUSpike-HDRP.zip) Open the EmptyScene Open the Profiler window, and in... Read more
Serialized fields are not aligned with the rest of the fields in other c...
Reproduction steps: Open the “vectortest” project Open the “SampleScene” scene In the Hierarchy select the “Main Camera” GameObject ... Read more
[Android] Depth texture isn't rendered when using OpenGLES3 Graphics API
Reproduction steps:1. Open the user’s attached “IN-18722_DepthRendering2021“ project2. See that Graphics API is set to OpenGLES3 in ... Read more
Various light-related events incur a CPU cost in scenes with baked lights
Steps to reproduce Download the attached project (BakedLightsCPUSpike-URP.zip) Open the EmptyScene Open the Profiler window, and in ... Read more
[Mobile][IL2CPP] “UnitySynchronizationContext.ExecuteTasks” calls take l...
Reproduction steps:1. Open the user’s attached “Camera.zip“ project2. Build and Run for Android with “Development Build“ and “Autoco... Read more
Editor window layout resets when the Editor crashes
How to reproduce:1. Open the “LayoutResetProject.zip“ project from Google Drive2. Change the layout of the Editor windows3. Enter Pl... Read more
.png files throw "Could not create asset" errors when installing a packa...
Reproduction steps:1. Create a new project2. Open the Package Manager window3. Click "+" > "Install package from git URL..."4. In... Read more
Sprite Atlases can't be loaded when pre-loading them, then switching sce...
How to reproduce:1. Open the attached user project2. Open Scene “Startup“ (Assets/Scenes)3. Enter Play Mode4. Press “UP“ twice, “SPA... Read more
Build fails to open in Fullscreen in both displays when building a proje...
How to reproduce:1. Open the attached user project2. Build And Run (File > Build And Run) Expected result: The Build is in fullsc... Read more
Highlight effect is rendered incorrectly when "Rendering Path" option "F...
How to reproduce:1. Open the attached user project2. Open “Bug“ Scene (Assets/Scenes)3. Select the “URP-HighFidelity-Renderer” asset... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS