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No Font Asset is assigned to filenames when Editor version is saved in a...
Steps to reproduce:1. Save the Editor version in a folder with non-Latin characters like {{Unıty Editör}}2. In Unity Hub, locate t... Read more
DecoratorDrawer indentation is incorrect when it is called with EditorGUI
Reproduction steps:1. Open the attached “PropertyDrawer Bug.zip” project2. Open the “SampleScene”3. Select “Main Camera” GameObject ... Read more
Average FPS in Play Mode degradation on a newly created BiRP project whe...
Reproduction steps:1. Create a new "3D (Built-In Render Pipeline)" project on 2020.3.48f1 with Unity Hub2. Open the created project3... Read more
The script is not renamed in the Project window when renaming and a comp...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/BreakMe.cs“3. Remove “;“ in line 64. Save5. Rename “... Read more
Compiled Shader code has self-assignments and redundant code in the Shad...
How to reproduce:1. Open the attached “IN-89929.zip” project2. Select the “NewUnlitShader” Shader Asset in the Project window3. In t... Read more
Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play ...
How to reproduce:1. Open the “CrashRepro“ project2. Open the “Assets/Scenes/Master.unity“ Scene3. Enter Play Mode4. Select “Host Gam... Read more
Inspector's custom tooltip is displayed incorrectly when the name is tru...
How to reproduce:1. Open the “Tooltip“ project2. Open the “SampleScene”3. Click on “NewScriptableObjectScript” asset in the Assets f... Read more
The type selector in the UI Builder does not display primitive types whe...
How to reproduce:1. Open the attached “IN-86483” project2. Open the “test.uxml” file in the Assets folder3. In the UI Builder window... Read more
Memory Leak warnings are thrown when creating a new material
Reproduction steps:1. Open the attached “FabriCrate.zip” project2. Create a new material in the Project window (Righ-click > Crea... Read more
'Stack overflow' error logged in the Console when a script that has a lo...
How to reproduce:1. Open the attached “IN-89853” project2. Open the “SampleScene” Scene3. In the Hierarchy select the “ClassGenerati... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed