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[ImportPackage] Selecting file in the import package window throws NullR...
How to reproduce:1. Create new Unity project2. Open one of the unity packages window (Right Mouse Click on Asses folder > Import ... Read more
[Shaders] Lightmap in shader always samples in lowp then is cast to back...
Steps to reproduce: 1. Download and import attached project. (repro-case_738205-PerformanceTest.zip)2. Select Shader "Mobile Test".3... Read more
[SpeedTree] GetLocalizedString error messages when loading scene with trees
Steps to reprouce: 1. Download and import attached project. (LoadScene.zip)2. Open scene: main.3. Play.4. Press UI Button.5. Inspect... Read more
[LoadLevel] in standalone causes lightmaps to become brighter when in Li...
To reproduce:1. Open attached project.2. Bake lightmap3. Build to windows4. Run the build5. Observe the space between the two cubes,... Read more
[Ambient] Skybox ambient intensity value changes have no effect
Steps to reproduce: 1. Open attached project2. Open scene "BrokenAmbient"3. Open "Lighting" window and bake4. Change value of "Ambie... Read more
NetworkHash128.ToString() leading zeroes are removed
Steps to reproduce:1) Open attached project2) scene 'main'3) play the scene4) check console for output Expected: 32zeroesActual: 16z... Read more
[Android][Plugins]Native plugins JNI_OnLoad/UnitySetGraphicsDevice not c...
Native plugins JNI_OnLoad/UnitySetGraphicsDevice are only called when using Mono2x on Android. Read more
[WebGL] GetAxis MouseX and MouseY jerky/choppy/laggy/jittery
-e: Reading changes in mouse position using Input.GetAxis() Mouse X and Mouse Y result in varying values over time with a constant m... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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