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0
votes
Fixed

[ImportPackage] Selecting file in the import package window throws NullR...

Assets Management

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Oct 21, 2015

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Version/s:

How to reproduce:1. Create new Unity project2. Open one of the unity packages window (Right Mouse Click on Asses folder > Import ... Read more

0
votes
Fixed

[Shaders] Lightmap in shader always samples in lowp then is cast to back...

Shaders

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Oct 21, 2015

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Version/s: 5.3.0b3

Steps to reproduce: 1. Download and import attached project. (repro-case_738205-PerformanceTest.zip)2. Select Shader "Mobile Test".3... Read more

0
votes
Fixed

Crash on ios

AI

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Oct 21, 2015

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Version/s: 5.2.1p4

Read more

0
votes
Fixed

[SpeedTree] GetLocalizedString error messages when loading scene with trees

Speedtree Integration

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Oct 21, 2015

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Version/s: 5.2.1p4

Steps to reprouce: 1. Download and import attached project. (LoadScene.zip)2. Open scene: main.3. Play.4. Press UI Button.5. Inspect... Read more

0
votes
Fixed

[LoadLevel] in standalone causes lightmaps to become brighter when in Li...

Global Illumination

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Oct 21, 2015

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Version/s: 5.2.1f1

To reproduce:1. Open attached project.2. Bake lightmap3. Build to windows4. Run the build5. Observe the space between the two cubes,... Read more

0
votes
Fixed

[Ambient] Skybox ambient intensity value changes have no effect

Global Illumination

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Oct 21, 2015

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Version/s: 5.3.0b3

Steps to reproduce: 1. Open attached project2. Open scene "BrokenAmbient"3. Open "Lighting" window and bake4. Change value of "Ambie... Read more

0
votes
Fixed

NetworkHash128.ToString() leading zeroes are removed

Networking

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Oct 20, 2015

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Version/s: 5.3.0b3

Steps to reproduce:1) Open attached project2) scene 'main'3) play the scene4) check console for output Expected: 32zeroesActual: 16z... Read more

0
votes
Fixed

[Android][Plugins]Native plugins JNI_OnLoad/UnitySetGraphicsDevice not c...

Android

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Oct 20, 2015

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Version/s: 5.2.1f1

Native plugins JNI_OnLoad/UnitySetGraphicsDevice are only called when using Mono2x on Android. Read more

2
votes
Fixed

[WebGL] GetAxis MouseX and MouseY jerky/choppy/laggy/jittery

WebGL

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Oct 20, 2015

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Version/s:

-e: Reading changes in mouse position using Input.GetAxis() Mouse X and Mouse Y result in varying values over time with a constant m... Read more

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