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HDR Text on HDR Color Picker can blend into colour and not be visible if...
Steps to reproduce: Open a Unity Project Add the attached 'HdrColourPicker.cs' script to the project Add an empty GameObject to the ... Read more
The drag line position is not updated after viewData is restored
Steps to reproduce: 1. Create a EditorWindow with a TwoPaneSplitView with two children. 2. Set its viewDataKey to a non null string ... Read more
The Shadowmask mode doesn’t take the Shadow Strength parameter into acco...
Lights have a Shadow Strength parameter, which currently only affects real-time shadows, not shadowmask shadows. This creates a disc... Read more
Some settings Asset icons are missing in the selection window
Steps to reproduce: Create a new URP project. Window > Rendering > Lighting Beside the Lighting Settings Asset field, click "N... Read more
"Unable to complete SSL connection" exceptions are thrown and connection...
Reproduction steps:1. Open the attached “Unity6WebRequestBug-master.zip” project2. Open the “SampleScene” Scene3. Enter the Play mod... Read more
Subsequent runs of subgraph leads to different output using WaitForAll node
Description Initial SetupCreate the following graph: Start (Repeat On) Run In Parallel ## Log 1## Log 2; Wait for 3 seconds## Log 3 ... Read more
UI inconsistencies in the Project Settings window Multiplier section tha...
How to reproduce:1. Open the “MPPM_VP“ project2. Open the “Edit/Project Settings/Multiplayer“ window3. Observe the Server-Client bar... Read more
"Render Graph Execution error" is thrown when using STP with Render Scal...
How to reproduce:1. Open the attached project "BugReport.zip"2. Open Assets/Scenes/SampleScene.unity3. Open the Game view window Exp... Read more
[VFX Graph] Subgraph nesting isn't functionnal
Steps to reproduce: 1. import the provided package 2. Open the nestedSubgraph Scene 3. Open the {}NestedSubgraph.vfx asse{}t 4. In t... Read more
"Input.GetKey", "Input.GetKeyDown", and "Input.GetKeyUp" functions do no...
Reproduction steps:1. Open the attached “BugRepro” project2. Enter the Play Mode3. Scroll the mouse wheel up or down4. Observe the C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject