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[MSE] GameObject marked as DontDestroyOnLoad is destroyed when unloading...
How to reproduce:1. Open the attached project2. Build project for any platform (both scenes)3. Press "Load Next Scene" button to loa... Read more
[PrefixLabel] Prefix label is affected by color change made to its control
Steps to reproduce: 1. Open attached project2. Open "/Assets/Editor/BrokenGUIColorEditor.cs" script3. Notice that it: 1) creates Pre... Read more
[iOS] Crash when deploying to iOS6
To Reproduce: 1. Just build the attached or any other project to an a device running iOS6 (tested on iPad Mini 1 ).2. Observe that i... Read more
In play mode Prefab controls dissapear
To reproduce:1. Create new project2. Create a Cube prefab3. Selecting the Cube you made prefab from4. Enter play modeExpected result... Read more
Bug reporter does not contain link to all search results
How we can reproduce it using the example you attached1. Open BR.2. Enter some text (e.g. Test).3. Scroll down to the search results... Read more
Assert appears while Unity recompiles script and scene is running
Repro1. Open attached project2. Run "TextureTest" scene3. Open "DownloadTextureTest.cs" and make some changes4. Save the script and ... Read more
LargePacket warning during RelayServer games
Warning: "Large state update of 2 bytes for netId:1 from script:XXX" during relay server games. This warning can be ignored by users. Read more
Unity crashes on launch if "metadata" folder is deleted before launching...
Reproduction steps:1. Open attached "test23" Unity project.2. Close Unity editor.3. Delete "test23\Library\metadata" folder4. Open "... Read more
[UWP] Screen.SetResolution (..., ..., true) doesn't change resolution
Screen.SetResolution doesn't change resolution on UWP platform. Reproducible on tablets. Getting such error: "Failed to resize windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation