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Attempting to call method for which no ahead of time (AOT) code was gene...
Reproduction steps:1. Open the attached '1013854_project' project.2. Build the 'Test' scene to a device (tested using iOS, but it sh... Read more
[PLM] CPU is underutilized when baking multi-lightmaps
It is observed that CPU usage is low when baking multiple lightmaps and overhead can be particularly high when this issue occurs. St... Read more
[Timeline] Only the bottom-most object turns into a track when dragging ...
Steps to reproduce:1. Open QA-supplied project ("Timelinedragbug.zip")2. Open Timeline and Hierarchy windows3. Select "Director" obj... Read more
[Package Manger] Crash on "core::StringStorageDefault<char>::assign" whe...
Steps to reproduce:1. Start a new project2. Go to Window -> Package Manager3. Select a package to remove from the installed list4... Read more
UI Text shows Unicode characters as missing symbols even though the char...
To reproduce: 1. Open the project, attached by the tester (UnicodeCrash.zip)2. Observe the text insinde the Text game object Expecte... Read more
[Windows 7] Local cache server can't connect
Reproduction steps: 1. Create a New Project2. Enable the Local Cache Server3. Exit the Editor4. Open the same project5. Look at the ... Read more
Inconsistent text between Editor and Standalone Build
How to reproduce:1. Open "TryingToReproduce1013730" Unity project2. Open the created scene3. Hit play. Notice that the text is visib... Read more
[Trunk] Projects with 3D Template cannot be built for mobile platforms
Steps to reproduce:1. Create new 3D project2. Change Platform to Android/iOS3. Go to File->Build Settings -> Player Settings -... Read more
[CommandBuffer] [Particles] Particles don't face light when rendered at ...
How to reproduce:1. Open given Unity project2. Enter "Test" scene3. Enter Play Mode-- See in the rendered texture in the top left th... Read more
[Android][IL2CPP] Application.Quit() crashes the app
To reproduce: 1. Download attached project "Unity_ApplicationQuit.zip" and open in Unity2. Build and run the project on an Android d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument