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[iOS] TouchScreenKeyboard.hide input doesn't work correctly
When TouchScreenKeyboard.hide is set to false and touch keyboard is hidden with button on very right bottom, input label can be disp... Read more
Switching platforms of some projects may produce errors
Error may be reported while switching between platforms of some projects.The error:"InvalidOperationException: Operation is not vali... Read more
plugin crash when browsing away from offensive combat
-e: see title--it is a regression from 4.2.2--tested and crashed on: win7-64/chrome/ff--tested & doesnt crash: osx 10.8.5/chrome... Read more
When building a project the building process stops - Failed to write fil...
When building a project the building process stops with these errors: An asset is marked as dont save, but is included in the build:... Read more
OnParticleCollision is not called on Mac, when "Limit Velocity over Time...
To reproduce:1. Open the attached project2. Play the "Main" scene for a few seconds3. Many blood puddle objects will be created4. St... Read more
TouchScreenKeyboard.area returns wrong portions
With screen resolution 1536x2048 (Landscape Left orientation) on iPad4 static variable "TouchScreenKeyboard.area" returns keyboard's... Read more
Crash when importing the 2013 GDC Mecanim Sample Project
Steps to reproduce : - create a new project- open the Asset Store- search for GDC Mecanim Sample Project- download and import the pr... Read more
Missing link in "Creating the Avatar" manual section
http://docs.unity3d.com/Documentation/Manual/CreatingtheAvatar.htmlAt the bottom of the page there is a highlighted phrase "See this... Read more
Erasing a tree causes a crash
To reproduce:1. Open attached project2. Open scene "test". It contains a terrain and a tree3. Select the terrain and open the tree t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0