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0
votes
Fixed

Dragging a button in a scroll list scrolls strangely, jumps around

UI

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Apr 15, 2014

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Version/s: 4.6.0b7

Steps to repro: 1. Open the attached project and the scene "test" 2. Press play 3. Drag the list using the sprite. Works fine. 4. Dr... Read more

0
votes
Fixed

Ctrl + A does not work correctly in hierarchy

Editor - Other

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Apr 15, 2014

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Version/s: 5.0.0a6

To reproduce: 1. Create a few gameobjects in scene 2. In the hierarchy press ctrl+a 3. Notice the inspector is blank 4. Try pressing... Read more

0
votes
Fixed

Off mesh links are generated from one cylinder to the other, but not vic...

AI

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Apr 15, 2014

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Version/s: 5.0.0a6

Scene: "slippy cylinders" - off mesh links are generated from one cylinder to the other, but not vice versa. Also off mesh links le... Read more

0
votes
Fixed

Navigation agent teleports back to it's start position

AI

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Apr 15, 2014

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Version/s: 5.0.0a6

To reproduce: 1. Open scene "chain of mesh links" 2. Send the agent towards the red circle in play mode - it teleports back Read more

0
votes
Fixed

Multiselected mixer nodes are hard to deselect

Audio

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Apr 15, 2014

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Version/s: 5.0.0a6

To reproduce: 1. Create a new mixer 2. Add a few nodes 3. Multiselect two (I did it with ctrl) 4. Try clicking on a single selected ... Read more

0
votes
Fixed

Multi-selecting audio sources makes priority vanish when it's dragged to...

Audio

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Apr 15, 2014

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Version/s: 5.0.0a6

To reproduce: 1. Add a few audio sources to a scene 2. Multiselect them 3. In the inspector, slide the priority bar all the way to t... Read more

0
votes
Fixed

No apply button on audio clip and NullReferenceExceptions

Audio

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Apr 15, 2014

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Version/s: 5.0.0a6

To reproduce: 1. Import an audio clip 2. Select it - NullReferenceExceptions are thrown 3. In the inspector - there is no APPLY butt... Read more

0
votes
Fixed

OnMouse event handler warning shown even when it shouldn't

Scripting

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Apr 14, 2014

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Version/s: 5.0.0a6

Warning is displayed when there is any file or function with "OnMouse" even if it has nothing to do with Unity OnMouse event handler... Read more

0
votes
Fixed

Audio Mixer: exposed parameter still there after effect removal

Audio

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Apr 14, 2014

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Version/s: 5.0.0a6

-e: when you remove an effect from a audio node the exposed parameter from that sticks around -repro: --create new project and audi... Read more

0
votes
Fixed

Mixer UI: there is no obvious way to remove an exposed parameter

Audio

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Apr 14, 2014

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Version/s: 5.0.0a6

-e: once a parameter is exposed we found no way to take reverse that -repro: --create new project --create new audio mixer --add an... Read more

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