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Dragging a button in a scroll list scrolls strangely, jumps around
Steps to repro: 1. Open the attached project and the scene "test" 2. Press play 3. Drag the list using the sprite. Works fine. 4. Dr... Read more
Ctrl + A does not work correctly in hierarchy
To reproduce: 1. Create a few gameobjects in scene 2. In the hierarchy press ctrl+a 3. Notice the inspector is blank 4. Try pressing... Read more
Off mesh links are generated from one cylinder to the other, but not vic...
Scene: "slippy cylinders" - off mesh links are generated from one cylinder to the other, but not vice versa. Also off mesh links le... Read more
Navigation agent teleports back to it's start position
To reproduce: 1. Open scene "chain of mesh links" 2. Send the agent towards the red circle in play mode - it teleports back Read more
Multiselected mixer nodes are hard to deselect
To reproduce: 1. Create a new mixer 2. Add a few nodes 3. Multiselect two (I did it with ctrl) 4. Try clicking on a single selected ... Read more
Multi-selecting audio sources makes priority vanish when it's dragged to...
To reproduce: 1. Add a few audio sources to a scene 2. Multiselect them 3. In the inspector, slide the priority bar all the way to t... Read more
No apply button on audio clip and NullReferenceExceptions
To reproduce: 1. Import an audio clip 2. Select it - NullReferenceExceptions are thrown 3. In the inspector - there is no APPLY butt... Read more
OnMouse event handler warning shown even when it shouldn't
Warning is displayed when there is any file or function with "OnMouse" even if it has nothing to do with Unity OnMouse event handler... Read more
Audio Mixer: exposed parameter still there after effect removal
-e: when you remove an effect from a audio node the exposed parameter from that sticks around -repro: --create new project and audi... Read more
Mixer UI: there is no obvious way to remove an exposed parameter
-e: once a parameter is exposed we found no way to take reverse that -repro: --create new project --create new audio mixer --add an... Read more
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