Search Issue Tracker

0
votes
Fixed

[UWP] Application.Quit() throws exceptions on il2cpp and D3D builds

Windows Store Apps

-

Jan 24, 2016

-

Version/s: 5.3.1p4

Forum thread:http://forum.unity3d.com/threads/store-10-universal-d3d-il2cpp-application-quit-works-with-xaml-not-with-d3d.381546/ Re... Read more

0
votes
Fixed

[Mac] Screen.currentResolution.refreshRate value is always zero

Scripting

-

Jan 24, 2016

-

Version/s: 5.3.1f1

To reproduce:1. Open attached project2. Open "TestScene" scene3. Play the scene Actual behavior: notice that in the Console two mess... Read more

0
votes
Fixed

[GLES] Shader using const arrays crashes on some Androids (5.2.3)

OpenGL

-

Jan 23, 2016

-

Version/s: 5.2.3f1

Shader code like this:const half blurKernel[11] = {0.0009765625, 0.009765625, 0.04394531, 0.1171875, 0.2050781, 0.2460938, 0.2050781... Read more

0
votes
Fixed

[iOS] OnEndDrag is not called when 'Touch Input Module' is used and it i...

iOS

-

Jan 22, 2016

-

Version/s: 5.3.1p2

Steps to reproduce: 1. Open attached project (DragTest.zip)2. Build the 'DragTest' scene for iOS3. Build and run Xcode project to iO... Read more

21
votes
Fixed

Scene is not considered loaded when Awake() is called

Scene/Game View

-

Jan 22, 2016

-

Version/s: 5.3.1p4

Scene is still going to be considered as not loaded during awake but from now on it's going to be possible to call GetRootGameObject... Read more

0
votes
Fixed

Animation importer creates different animation clip if firstly curves a...

Animation

-

Jan 22, 2016

-

Version/s: 5.3.1f1

How to reproduce:1. Open the attached project2. Open the editor window for AnimBug via Window/AnimBug3. Drag "Take 001" from Anm_Cap... Read more

0
votes
Fixed

[Linux][GLCore] fullscreen resolution produces only black/grey screen + ...

OpenGL

-

Jan 22, 2016

-

Version/s: 5.4.0b3

-e: see title, screen goes just black and nothing happens -repro:--get standard assets from asset store/build emtpy scene--build for... Read more

0
votes
Fixed

[Shuriken] Particle collider stretches only according to its size on x axis

Shuriken

-

Jan 22, 2016

-

Version/s: 5.4.0b3

Steps to reproduce: 1. Download and import attached project. EDIT: (CurvesSpace.zip)2. Open scene: main3. Select and simulate partic... Read more

0
votes
Fixed

Camera with custom view port rect settings rendering in Game view broken...

Scene/Game View

-

Jan 22, 2016

-

Version/s: 5.4.0b2

In a new project, set Camera Viewport Rect W to 0.5. This should only render the camera view on half of the Game View, but instead i... Read more

1
votes
Fixed

TargetJoint2D added during runtime ignores collision

Physics2D

-

Jan 22, 2016

-

Version/s: 5.3.1f1

Steps to reproduce:1) open attached project2) play scene 'TestScene'- the scene has three cubes, bottom right corner shows expected ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.