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ManualResetEvent fails if the mono debugger is attached
To reproduce: 1. Create a script: using System.Threading; using UnityEngine; public class Test : MonoBehaviour { private Manua... Read more
Unity crashes on StopCoroutine()
Steps to reproduce: 1. Open the attached project and the scene 2. Click 'Play' button to start polling and then click 'Stop' button ... Read more
The shader inspector reports wrong stats
To reproduce: 1. Create a new material (like Diffuse) 2. Press edit 3. Notice that that "Used in scene is 44" even though the materi... Read more
Avatar Masks are not detected as a dependency
To reproduce: 1. Open attached project. It contains a prefab that uses the avatar mask "Firing Mask" 2. Select the Player prefab. Ri... Read more
TouchScreenKeyboard documentation does not mention support for WP8
It should mention that WP8 also supports this. http://docs.unity3d.com/ScriptReference/TouchScreenKeyboard.html Read more
Chinese symbols are replaced with Japanese
To reproduce: 1) Download and open project 2) Build and run for iOS 3) Compare the texts shown on a device and in the editor game v... Read more
Masks don't render on device
To reproduce: 1) Download and open project 2) Run in editor and notice mask effect 3) Build and run for iOS 4) Notice that there's n... Read more
If you upgrade a project with Navigation agent Max Slope set to >60 you ...
To reproduce: 1. Open the project from case 601887 2. Open navigation window 3. Open Bake settings Expected result: Max Slope either... Read more
Memory Used Total is 4GB (in 4.5 it was only 100mb)
To reproduce: 1. Open attached project 2. Open Untitled scene 3. Enter play mode 4. Observe used memory in the Profiler Read more
[WP8] loading shaders takes a long time
To reproduce: 1. Open attached project (in an edit below). 2. Two buttons, to load fast scene (uses one shader) and slow scene (uses... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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