Search Issue Tracker
Deferred rendering path is not working in WebGL builds
Reproduction steps:1. Open the "bug.zip" project.2. Open "Scene1" scene.3. Set Main cameras rendering path to Deferred.4. Build the ... Read more
[iOS] Length of audio downloaded with WWW and stored in a persistent pat...
Steps to reproduce:1) Open the latest attached project.2) Build the project and deploy it to an iOS device. When the app launches, a... Read more
Editor freeze on drag and drop mp4 video into assets folder
Steps to reproduce:1. create new project2. drag and drop ExampleVideo.mp4 file to assets folder Results: editor freezes for about 10... Read more
[iOS][Metal][Internal profiler]Draw calls/batches on device are always z...
Steps to reproduce the issue:1. Download and open attached project.2. Set iOS as a target platform.3. Make sure that "Internal Profi... Read more
[iOS]Social.LoadUsers callback is never getting called
To reproduce:1. Open project the user sent in the email (not the one attached to the bugreport, but the one called gamecenterdemo.zi... Read more
[InputField] Name Validation does not capitalize letters correctly with ...
To reproduce the issue follow the steps:1. Create a new scene2. Create a new UI Input Field3. Set inputField contentType = InputFiel... Read more
[InputField] Name validation incorrectly makes first character lower cas...
To reproduce the issue follow the steps:1. Create a new scene2. Create a new UI Input Field3. Set "inputField.contentType = InputFie... Read more
[IL2CPP] Types.GetType not working on IL2CPP
Steps to reproduce:1) Open the latest attached project.2) Switch the platform to iOS or Android.3) Switch the Scripting Backend to I... Read more
Crashes with steam VR
1) Download and open the project,2) Setup CV1 or Vive with OpenVR as the preferred SDK3) Enter playmode4) Observe Crash! Does not oc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument