Search Issue Tracker
By Design
Votes
0
Found in
5.4.0f3
Issue ID
819338
Regression
No
[IL2CPP] Types.GetType not working on IL2CPP
Steps to reproduce:
1) Open the latest attached project.
2) Switch the platform to iOS or Android.
3) Switch the Scripting Backend to IL2cpp.
4) Build and deploy to a device.
Types.GetType is used to get 'testdll' and a message is displayed in case it was successful.
With IL2cpp Types.GetType returns null on iOS and Android. This issue does not occur with Mono2x or on the Editor.
Devices tested:
iPhone 6+ iOS 8.0
iPad Mini 2 iOS 9.3.1
LG G4 Android 6.0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Add comment