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Home Screen - Rendering issues with the text when scrolling up/down
Rendering issues with the text when scrolling up/down - please see attached video. To reproduce: - Make sure that Home Screen has a... Read more
Location isn't detected in iOS8
Unable to detect location on device with iOS8 Read more
Landscape Orientation doesn't show default splash screen and displays vi...
When default orientation is set to any landscape, there's no Unity splash screen displayed and the orientation is set to portrait mo... Read more
attenuation inspector volume meter vanishes
-e: the volume meter on the attenuation inspector element isn't shown initially and also vanishes on changing the wet mixing option ... Read more
exception thrown on importing asset with open audio mixer
-e: when you have the audio mixer window open and import an asset (tested with standard package) an error is thrown -repro --create... Read more
Upside-down orientation causes device with iOS8 to restart
When default orientation is set to auto-rotation and device with iOS8 is turned upside-down, it restarts Read more
Continuous Dynamic Collision causes a sphere to bounce while bounciness ...
To reproduce: 1. Open attached project 2. Open CCDSkeletonTest 3. Enter play mode 4. Observe the balls Expected results: The Ball C... Read more
Unity crashes when trying to change any rigidbody property in OnValidate
To reproduce: 1. Open scene 'Untitled' in attached project, drag 'GameObject' to hierarchy. 2. Observe that Unity crashes, when tryi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1