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Animator progress bars are broken
0. Open "Scene".1. Make sure the Animator window is open.2. Select the game object "Button" so that its Animation controller graph i... Read more
Texture with no alpha gets corrupted when set to a GUI texture
To reproduce:1. Open attached project. It contains a texture with no alpha2. Set the texture as GUI and apply - it gets corrupted in... Read more
OnTriggerStay2D is called not properly
To reproduce:1. Open the attached project2. Run the "scene1"3. Move Jane object using arrow keys so that it collides with a "Trappe"... Read more
Calling Sprite.textureRectOffset causes Unity to crash
To reproduce:1. Open attached project2. Open scene Flee_TestScene13. Open script "Inventory"4. Add a breakpoint on line 27 (inside O... Read more
OnSelectionChange() not called in Two-Column-Layout
Steps to reproduce : - import the project attached- go to Bug Report > Example- select the folders in the Project Browser and not... Read more
OnCollisionStay2D is not working as expected in regards to contact point...
Steps to reproduce : - import the project attached- open the scene and select the "Select me" gameobject- press play and notice the ... Read more
Console errors thrown despite cached GameObjects that Undo properly
Steps to reproduce : - open the project attached- open the scene "level"- go to Window -> FindReplaceTagsLaybers- click Find- cli... Read more
[Hierarchy] Cannot remove a property from a missing mono behavior from t...
Steps to reproduce : - import the project attached- open the scene "Test"- select the "Gameobject"- open the Animation window and no... Read more
EditorGUIUtility.GetBuiltinSkin always returns the Light skin even when ...
Steps to reproduce : - import the project attached- create a new "Editor" folder and move the script into the folder- open GetBuilti... Read more
[EGL] Unable to find an configuration matching minimum spec! on Android ...
With Unity 4.3 only the black screen is shown on older devices. The sounds can be heard, but no graphics are displayed. The "[EGL] U... Read more
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