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Changes made to terrain settings don't mark scene as dirty
Steps to reproduce: 1. Open attached project "774962.zip"2. Open scene "A"3. In hierarchy, select Terrain4. Open Terrain Settings ta... Read more
Assigning SkinnedMeshRenderer with Materials array of size 0 to Shape mo...
Steps to reproduce: 1. Open attached project "ParticleSystemCrash.rar"2. Open scene "Test"3. In hieararchy, expand "archer2_anims_se... Read more
Animator.HasState does not properly return TRUE for Nested Substates
How to reproduce: 1. Open attached project2. Open scene Scene.unity3. Play the scene- Note the printed log messages: it returns Stat... Read more
[Regression][5.4][RTP] RTP Terrain shader rendering is broken after upgr...
Preconditions:Download Relief Terrain Package (https://www.assetstore.unity3d.com/en/#!/content/5664) from A$. Steps to repro: 1. Op... Read more
[WP8.1][WSA] Serialization issue listing enums
Reproducible on 5.2, 5.3.3, 5.4.0. In editor serialized enums are showed in subcategories, but on WP 8.1 platform, they are showed a... Read more
GL.LINES disappear on window resize if used in OnGUI w/ Deferred render ...
Steps to reproduce:1. Download and open attached project "774745_GLLines.zip"2. Switch render path to Deferred3. Build project inclu... Read more
[iOS] Application crashes after an appended build when using Cardboard S...
Steps to reproduce: 1. Open attached project2. Open 'DemoScene' (Assets/Cardboard/DemoScene)3. Build the project for iOS4. Build the... Read more
[HLSLcc] InterlockedAdd on RWByteAddressBuffer crashes the compiler
Doint an InterlockedAdd on a RWByteAddressBuffer results in shader compilation bugs: "Compute Shader compiler: internal error compil... Read more
render errors in sprite packer
-e: packing the sprites in the attached project shows a lot of artifacts in the sprite packer -repro:--open attached project (see us... Read more
[GrabPass] Matrial with GrabPass shader renders much brighter on OpenGL ...
Materials using a shader with GrabPass appear much brighter in the game view in GLCore, Linear color space, in forward or legacy ver... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions