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0
votes
Fixed

[UaaL][AppleTV] Empty project crashes on tvOS 12.3

iOS

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Jun 13, 2019

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Version/s: 2019.3.0a2

How to reproduce:1. Create & Open an Empty project2. Build & Run on AppleTV using tvOS 12.3 Crashes when using:Apple TV 4K +... Read more

0
votes
Duplicate

Cannot report Bug in 2019.3.0f5 when using Mac Editor

Bugreporter

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Jan 20, 2020

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Version/s: 2019.3.0f5

Steps to reproduce:1. Open Unity 2019.3.0f5 Editor2. Click Help -> Report a Bug... Expected result: Bug reporter opens upActual r... Read more

0
votes
By Design

[AnimationRigging] GameObject snaps into place until its Root is moved w...

Package: Animation Rigging

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Nov 18, 2019

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Version/s: 0.2.1-preview, 0.2.5-preview

How to reproduce:1. Open the attached project's "case_1199287-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode Expecte... Read more

0
votes
Won't Fix

[DOTS] Platform selection dropdown in Build Configuration doesn't disapp...

Package: DOTS Editor

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Dec 24, 2022

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Version/s: 0.51.1

How to reproduce:1. Open the user's attached "BuildConfigIssue" project2. Select the "Assets -> Repro" Build Configuration file3.... Read more

0
votes
Fixed

[TextMesh Pro] Using Ellipsis overflow causes some Emojis to turn into a...

Package: TextMeshPro

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Jun 18, 2019

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Version/s: 2.0.1

How to reproduce:1. Open the attached project named Case_11638252. Select the Text gameObject and move the right margin leftwards3. ... Read more

0
votes
Fixed

Crash on D3DKMTOpenResource when capturing with RenderDoc while GPU Skin...

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May 20, 2025

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Version/s: 6000.0.49f1, 6000.1.2f1, 6000.2.0b1, 6000.3.0a1

Reproduction steps:1. Open the attached project "CrashRepro"2. Load RenderDoc (Alt + C or the first option in the game view window b... Read more

2
votes
Won't Fix

ArgumentException is thrown when UnityEditor.AssetDatabase:SaveAssets() ...

Asset - Importers

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Jan 29, 2020

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Version/s: 2018.4.15f1, 2019.2.15f1, 2019.2.19f1

Reproduction steps:1. Create a new project2. Attach a new script to any GameObject in the Scene3. Edit script with "AssetDatabase:Sa... Read more

0
votes
Fixed

Entity's "ChunkWorldRenderBounds" component "Extents" value is always zero

Package: DOTS Editor

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Sep 19, 2019

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Version/s: 0.1.1

How to reproduce:1. Open attached project "static_repro.zip" and scene "static"2. Enter Play mode3. Open "Window" -> "Analysis" -... Read more

2
votes
Fixed

[Shadows] Camera.Render() clears _CameraDepthTexture if there's a shadow...

Shadows/Lights

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Feb 20, 2015

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Version/s: 5.0.0b22

To reproduce:1. Open attached project2. Open scene "scene"3. Comment out line 47 "QualitySettings.shadowDistance = 0;" in DeferredPa... Read more

0
votes
Fixed

OnParticleUpdateJobScheduled is never called when using ParticleSystem.S...

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Apr 03, 2025

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Version/s: 2022.3.61f1, 6000.0.45f1, 6000.1.0b14, 6000.2.0a8, 7000.0.0a1

Reproduction steps:1. Open the attached “IN-98512.zip” project2. Open the “ParticlesSystem” Scene (Assets > ParticleSystemTest)3.... Read more

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