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DX9 as API and OpenVR in the list crash editor on play
Steps to reproduce:1. On new project, open player settings2. Change Windows API to DX9 (top most)3. Turn on VR support and add OpenV... Read more
Cutout letter in Animation Window
Steps to reproduce : - open the Animation Window and notice the Dopesheet button *Note:Regression from 5.3. Read more
Memory Leak in GfxDriver memory when unloading models
How to reproduce: 1. Open attached project2. Open scene Scenes/Online/SOFP.unity3. Build to iOS and run- The build can take up to 15... Read more
[OSX] Editor Test Runner freezes and crashes in OVR::Platform::Product::...
Steps to reproduce:1. open users attached project2. run all editor tests - Unity freezes and crashes eventually Crashes in OVR::Plat... Read more
[UWP][MS Bug] Vungle causes mouse to stop working when using Cursor.visi...
To reproduce:1. Build attached project for UWP2. Run on x64 on local machine3. Click "Hide mouse" and move mouse around4. Notice tha... Read more
Double clicking on a script throws an InvalidOperationException
Steps to reproduce : - create a new C# script- double click it and notice the error InvalidOperationException: Operation is not vali... Read more
Warnings when creating a ScrollView
Steps to reproduce : - create a ScrollView- press play and notice the warnings SendMessage cannot be called during Awake, CheckConsi... Read more
[WSA][WP8.1] @ symbol can't be entered into text field when using Spanis...
To reproduce:1. Build attached project (repro792589.zip)2. Run build on WP10 device3. Make sure spanish keyboard is selected4. Type ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components