Search Issue Tracker
Search picker always shows the X to clear a query
Ensure Unity uses advanced search picker (Preference, Search, Object Selector, Advanced). Inthe Inspector click on an Object propert... Read more
Vertical Text Align "lower" button is partially cut off in the UI Builde...
Steps to reproduce:1. Create a project2. In the Project window > right click > Create > UI Toolkit > UI Document3. Open ... Read more
Opening a Search Query from Project browser doesn't set it as current
Ensure you have a Search Query in your project. Double click on it in the Project Browser. Open the Search Query Panel: see that the... Read more
Dragging object in Reference Block doesn't work
Open search window Ensure you are searchcing project Click on the + to add a Reference Drag an asset into this block. Cursors says t... Read more
[Properties] Add filtermode property doesn't add a block
In 23.3 Open Search window Click + button type filtermode. Add this property filter. See that filtermode is not added as a block (Se... Read more
[Advanced Project Search] typing t:script yields unwanted result
Ensure project browser is using Advanced Search (Preferences -> Search -> Project Advanced) type t:script see that a lot of un... Read more
Search results sorting doesn't respect provider order
Open search window type a query that yields results from multiple providers See that the results do not respect this order. Only the... Read more
filtermode appears twice in search proposition
Open search window Search by project, search t:texture2d Click + to open search proposition. type filtermode. See that a single entr... Read more
Issue with synchronous flags
This threads explain some issue with using the synchronous flags during queries. [https://forum.unity.com/threads/unity-search-quick... Read more
Openening select query shows bad set of columns
In order to test this, you need to use the QuickSearch test projects Open the scene SearchContextAttribute Click on the Cube object ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open