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DrawProceduralIndirect: baseVertexLocation and startInstanceLocation are...
Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Scene Observe the Game View Change the Gra... Read more
[WebGL] Texture turns black instead of blurry when trying to blur the Te...
How to reproduce:1. Open the attached project “BlurBugF_12102“2. Build And Run (File > Build And Run)3. Click on the “Do Blur“ bu... Read more
[IL2CPP] "Object must be the same type as the enum" on call to Enum.Comp...
How to reproduce:1. Open the attached project (“IN-11189_repro.zip“)2. Build And Run standalone player Expected result: "Object must... Read more
AsyncRoutine methods are called in different order in a specific project...
How to reproduce:1. Open the attached “IN-13489” project2. Enter the Play Mode in the “Assets → Empty” Scene Expected result: The pr... Read more
[URP] "Temporary render texture not found while executing" is sometimes ...
How to reproduce:1. Open the user’s attached “URP_ErrorCheck” project2. Open the “Scene” Scene Expected result: No error nor warning... Read more
[URP] UnityEngine.GUIUtility:ProcessEvent method throws errors for each ...
How to reproduce:1. Open the user’s attached “URP_ErrorCheck” project2. Open the “Scene” Scene3. Select the “Main Camera” GameObject... Read more
Decal is not rendered when in Camera component Culling Mask dropdown fie...
Reproduction steps:1. Open the user’s attached project2. Open Assets/Scenes/SampleScene3. Open Window -> General -> Game4. In ... Read more
Cannot build projects when installing custom packages with names ending ...
h5. Repro1. Open the attached project “PackageBub_10775.zip“2. Open the Package Manager (Window > Package Manager)3. Click on the... Read more
VFX Graph is not cacheable and is reimported when switching platforms
How to reproduce:1. Open the attached project "IN-12154_shadergraph-test.zip"2. Open File>Build Settings...3. Switch Platform to ... Read more
Material.SetOverrideTag setting LightMode tag has no effect
Material.SetOverrideTag should issue a warning when setting the value of LightMode tag that it won't have any effect. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side