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0
votes
Fixed

[Shuriken] Changing Fixed Timestep in the TimeManager affects Particle S...

Shuriken

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Mar 02, 2016

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Version/s: 5.3.1p1

Steps to reproduce: 1. Download and import attached project.2. Open scene: Examples3. Select particle system in Hierarchy and simula... Read more

0
votes
By Design

[Linux] controller mapping not matching other platforms

Linux

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Mar 04, 2016

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Version/s: 5.3.3p2

-e: see title, 360 controller mapping is different from windows standalone and editor -repro:--open attached project on windows--run... Read more

0
votes
Fixed

When Auto Graphics API is enabled models aren't shown on Android device ...

Android

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Mar 03, 2016

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Version/s: 5.3.2p1

Reproduction steps:1. Open the attached project (ReproProject.zip)2. Build and run the project on Android device with Adreno3. Notic... Read more

0
votes
Won't Fix

[Android] Objects lit by GI have strange lines on them only on Samsung G...

Android

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Mar 04, 2016

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Version/s: 5.3.3p2

Objects lit by GI have strange lines on them only on Samsung Galaxy S III Mini VE with Vivante GC1000 Read more

0
votes
By Design

[Android] Reflection probe is blurry on GLES 2 devices

Android

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Mar 04, 2016

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Version/s: 5.3.3p2

Reflection probe data is blurry on GLES 2 devices Read more

0
votes
Won't Fix

[Android] Directional light GI has a discrete gradient on Samsung Galaxy...

Android

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Mar 04, 2016

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Version/s: 5.3.3p2

Directional light GI has a discrete gradient on Samsung Galaxy S2 Plus Read more

0
votes
By Design

[iOS] Application crashes when throwing an exception from OnGUI click fu...

iOS

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Mar 03, 2016

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Version/s: 5.3.3p1

Steps to reproduce: 1. Open attached project (CrashLogTest_Stripped.zip)2. Build the project for iOS3. Build generated Xcode project... Read more

0
votes
By Design

[iOS] Social.Authenticate callbacks are no longer called after the login...

iOS

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Mar 03, 2016

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Version/s: 5.3.3p1

To Reproduce: 1. Build & run the attached app on iOS.2. Logout from your GameCenter account.3. Click 'Authenticate' and click 'C... Read more

1
votes
Fixed

[Plugins] Cannot pinvoke into a DLL which depends on another plugin on t...

Scripting

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Mar 04, 2016

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Version/s: 5.3.3p2

In the project, there are two DLLs: A.dll and B.dll. A.dll depends on B.dll. You try to pinvoke into A.dll, you'll get a DllNotFound... Read more

0
votes
Fixed

[Mobile] Huge memory allocation when project is built with all graphics ...

Shaders

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Feb 24, 2016

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Version/s: 5.3.2p3

1. Open attached project2. Build to iOS with all graphics APIs3. Look at initial memory allocation in instruments4. Rebuild project ... Read more

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