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With Rendering Path set to Forward+ the Spot Light illuminates GameObjec...
How to reproduce:1. Open the “ForwardPlusCustomShaderBug“ project2. Open the “Demo“ scene3. Enable the "Custom Shader" GameObject an... Read more
Crash when calling Camera.Render during OnApplicationQuit while "Cast Sh...
Reproduction steps:1. Open the attached "crash_IN-59203.zip" project2. Build the project ("File" > "Build Settings..." > "Main... Read more
Search Indexing restart each time you start Unity
Setup a project with a few assets Ensure you have an index in your Asset folder (not the default index in UserSettings). Open the se... Read more
Unlit Shader Graph displays incorrect data when in the Scene view
How to reproduce:Open the attached project "Ambient Light Test.zip" Expected results: Materials in the Game view and the Scene view ... Read more
Additional actions shortcut does not work when using the Search window
How to reproduce:1. Open the attached Project "Test Search All Open Hotkey"2. On the keyboard press Ctrl/Command+K3. In the Search B... Read more
“Collider.hasModifiableContacts” and “Collider.providesContacts” setters...
How to reproduce:1. Open the user’s attached “ColliderBug.zip” project2. Enter Play Mode3. Observe the Console window Expected resul... Read more
[macOS] Cannot paste text in the OS menu bar "Help" search
Reproduction steps: Open a new project Click on the OS menu bar item "Help" at the top of the screen Paste any text {}Expected resul... Read more
"FormatException" error is thrown when creating a UI Document and using ...
How to reproduce:1. Make sure to set the system region to one that uses ',' as a decimal point2. Create a new project with any templ... Read more
References are lost when using the "FormerlySerializedAs" annotation in ...
How to reproduce:1. Open the “FormerlySerializedAsIssue” project2. Select the “Tile” Prefab in Project window3. In the Inspector obs... Read more
The Inspector of a Shader Asset does not show the correct number of vert...
How to reproduce:1. Open the “MultiCompileFragmentVariants” project2. Select the “UnlitMultiCompileFragmentMultiLines” shader in Pro... Read more
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