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The values in the Nodes are not clearly visible when using Visual Effect...
How to reproduce:1. Open the attached "1393797.zip" project2. Open the "New VFX" Visual Effect Graph from the Project window Expecte... Read more
IL2CPP build fails when project includes System.Drawing.Common.dll
How to reproduce:1. Open the attached “SystemDrawingBug.zip” project2. Build with IL2CPP Scripting Backend Expected result: Build is... Read more
[Android] Build throws an exception when changing Target Architecture fr...
Reproduction steps:1. Open the attached project "objectException" and open "SampleScene"2. Change the platform to Android and Script... Read more
Particles flicker when using GPU Instancing
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Go to the Game view and press the Play button... Read more
[Input System] Input system stops working when a new Scene is loaded
How to reproduce:1. Open the user's attached "Match3Test.zip" project2. Open the "Menu" Scene3. Enter the Play Mode4. In the Game vi... Read more
BuildPipeline.isBuildingPlayer not set to true when building Addressables
How to reproduce:1. Open the attached project "LegacyToolbar.zip"2. Open "SampleScene" Scene3. Enter Play mode4. Open the Console wi... Read more
VFXCommon.hlsl shader errors on creating VFX graph
Steps to reproduce:1. Create a new URP project or open an existing one2. Install Visual Effect Graph package3. Create a new VFX grap... Read more
[URP][Mobile][GLES] Player view rendering is duplicated in a grid on Mob...
Reproduction steps:1. Open attached project and scene "New_Lobby"2. In Build Settings window, Build and Run for Android3. In Editor,... Read more
[UWP] BuildFailedException is thrown when building into UWP
Reproduction steps:1. Open project "Unity Sample Application.zip"2. Open Build Settings window from File > Build Settings3. Set t... Read more
Unity Editor crashes in Play Mode when hosting an online session
How to reproduce:1. Open the user attached project2. Go to the "Start Menu" scene3. In the top drop-bar go to ParrelSync > Clones... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code