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Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON ...
Reproduction steps: 1. Create a new 3D Core project 2. Download and import the “POLYGON City - Low Poly 3D Art by Synty“ asset pac... Read more
[Entities Graphics] [Android] Player crashes when loading content with E...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/_Scenes/Game.unity” Scene 3. Build And Run on A... Read more
UIToolKit elements don't receive OnKeyDown events when the UXML doesn't ...
How to reproduce: # Open the attached project "UIToolkit.zip" # Open Assets/AI Designer Behaviour.asset # Press space in the "... Read more
Containers' height doesn't expand when text wraps
How to reproduce: 1. Open the attached project “WrapBug.zip“ 2. Open “WrapBugTemplate“ UXML file 3. Observe the “#text“ Label ... Read more
Values entered for Cinemachine Spline Cart are not saved when the Method...
How to reproduce: 1. Open any project with Cinemachine 3.0.0-pre.9 or newer installed 2. Add to any GameObject Component "Cinemach... Read more
Unexpected variants when inspecting the IPreprocessShaders.OnProcessShad...
Reproduction steps: # Open the attached project # Enter the Play Mode # Click on the Button in the Game View # Observe the Gam... Read more
Scene bundle is not rebuilt when SBP cache is not cleared
Reproduction steps: 1. Open the attached project “ExecutionOrderAndBundle.zip” 2. Click Build > New Build > Default Build Script i... Read more
Artifacts are seen in the Game view when setting DLSS Custom Quality Mod...
How to reproduce: 1. Open the “IN-70531_repro“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Observe the Game view Expe... Read more
The Inspector of a Shader Asset does not show the correct number of vert...
How to reproduce: 1. Open the “MultiCompileFragmentVariants” project 2. Select the “UnlitMultiCompileFragmentMultiLines” shader in... Read more
[Win] Crash on ShaderLab::ShaderState::ApplyShaderState when entering Pl...
Reproduction steps: 1. Open the attached project “CrashRepro“ 2. Open “SHADER“ Shader Graph 3. Change something in the Shader Gra... Read more
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