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NetworkObjectReference does not check for null before casting to GameObject
This seems to be a null check. We don't have a repro project. Can we verify that adding a null check is possible and fix the issue. Read more
"HttpException`1: HTTP/1.1 400 Bad Request" is thrown when calling JoinA...
Reproduction steps: 1. Open the attached project "Case_1408196" and load Scene "SampleScene" 2. Enter Play Mode 3. In the Game View ... Read more
NullReferenceException' when GameObject with 'NetworkTransform' componen...
Reproduction steps: 1. Open the attached 'NGO-bug-reporting' project 2. Open the 'SampleScene' 3. Enter Play mode 4. Observe the 'Ne... Read more
MissingReferenceException spam after deleting a GameObject with NetworkR...
Reproduction steps: 1. Open the user's attached project "NGO-bug-reporting.zip" 2. Enter Play mode 3. Select "NetworkManager" under ... Read more
NetworkTransform.Teleport interpolates on Client when another Transform ...
Reproduction steps: 1. Open 2 instances of the attached project "Case_1407783.zip" and load Scene "SampleScene" on both 2. In both E... Read more
[Multiplayer Netcode for GameObjects] NetworkBehaviourReference TryGet m...
Reproduction steps: 1. Open the attached 'NGO-bug-reporting' project 2. Open the 'SampleScene' 3. Enter Play mode 4. Observe the 'Ne... Read more
Native Collection memory leak error is thrown when spawning GameObject w...
How to reproduce: 1. Open the attached project (Bug Sample Project.zip) 2. Open scene Scenes/Login Screen 3. Press the Play button 4... Read more
Reparenting RectTransform with SetParent method throws warning about usi...
How to reproduce: 1. Open attached project 2. Load SetParent Scene 3. Enter Play Mode 4. Select NetworkManager in Hierarchy and in I... Read more
Recursive Nested Serialization does not work with NetworkVariables
Reproduction steps: 1. Open the attached "NonNullableError.zip" project 2. Observe the Console Expected result: No "non-nullable" e... Read more
TEST - NGO Bug Reporting
No description entered in Cloud incident. Read more
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