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[Netcode] During Shutdown() NetworkManager is using OnClientDisconnectCa...
Reproduction steps:1. Open attached project and scene "StartMenu"2. In Build Settings window, Build and Run for Standalone3. In Stan... Read more
Crash on “DynamicHeapAllocator::Deallocate” when connecting from the Player
How to reproduce:1. Open the “IN_29256” project2. Press File → Build Settings → Build3. Enter the Play Mode4. Run the build5. Click ... Read more
The GhostPresentationGameObjectSystem throws a ObjectDisposedException w...
How to reproduce: 1. Open the project “IN-92376_Ghosts”2. Enter Play Mode3. Observe the Console Expected result: No errors appearAct... Read more
Clearable Netcode warnings thrown when building Competitive Action Multi...
Steps to reproduce:1. Create new Unity project using Competitive Action Multiplayer Template2. Open Build Profiles3. Edit “Open Scen... Read more
Installing Netcode for Entities and for GameObject packages or vice vers...
Steps to reproduce:1. Create new Unity project2. Open Package manager window3. Find "Netcode for Entities" package and install it4. ... Read more
Error "Received a ghost - GhostPrefab (1) - from the server which has a ...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Go to Window > ... Read more
N4E RPC results in compile error
As reported in https://discussions.unity.com/t/netcode-for-entities-1-9-1-released/1690861. A similar issue was pointed out in https... Read more
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