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[UI Elements] PropertyField in CreateInspectorGUI() throws ArgumentExcep...
Reproduction steps: 1. Open attached project "1194627_StaticEditorFlags" 2. In the Editor folder, click on the "SampleSo" asset Exp... Read more
[IL2CPP] Build fails on x86 with C++ source code native plugins
Steps to reproduce: 1. Download attached project 2. Change architecture to x86 3. Build project Expected results: Build is successf... Read more
[Animation] "AnimationUtility.SetEditorCurve" has poor performance
Reproduction steps: 1. Open "1194610" project 2. Select "CopyClipScriptableObject" in the Project Window 3. Open the Profiler and st... Read more
[ADBv2 Cache Server] Localhost and network names do not work as valid ad...
Reproduction steps: 1. Install and Set-up "Accelerator" 2. Open "1194598" project 3. Open the Preferences window 4. In "Asset Pipeli... Read more
Input phase "Moved" is not registered when Thread is sleeping
Steps to reproduce: 1. Open and build supplied project 2. Press the button, then drag across the screen Expected: 'Began', 'Moved',... Read more
[Mobile] Game View stretching when using Unity Remote 5 version 2.0
How to reproduce: 1. Open the attached project 2. Go to Menu bar-> Edit-> Project Settings-> Editor-> Device-> Chose Any iOS/Androi... Read more
[UaaL] Errors thrown when building a video project to 2019.3 for Android
When the attached project is built using 2019.3, it fails due to errors in the custom grade template. Turning the template off enabl... Read more
[VCS] Script files are treated as Imported Assets and the Inspector only...
How to reproduce: 1. Create a new project in your preferred workspace and open it 2. Connect it to Perforce 3. Create a new Script ... Read more
[Mobile] Incorrect symbols are allowed to be added in bundleID/Package Name
To reproduce: 1. Open any project 2. Switch platform to Android or to iOS 3. Go to Player Settings and edit Bundle Identifier (Packa... Read more
[Improved Prefabs] Attempt to open broken prefab cause an error message ...
Steps: 1. Add empty GameObject to the scene 2. Make a prefab out of this GameObject 3. Delete info about GameObject in the prefab f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
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- Error “Value cannot be null. Parameter name: key UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)” thrown and Addressables build fails when "Include in Build" is disabled and using Addressables For Android package