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“error CS0118: 'Editor' is a namespace but is used like a type“ error is...
Reproduction steps: 1. Open the “ReproProject“ project 2. Observe the Console window Expected result: No errors thrown in the C... Read more
Textures are not aligned perfectly when autostiching faces of a curve
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene” Scene 3. In the ProBuilder wi... Read more
“Shader error in 'ProBuilder6/Standard Vertex Color': 'PBRDeferredFragme...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Build and run the Player (File > Build And Run) 3. Observe the Conso... Read more
Create Shape overlay disappears when creating a new shape with ProBuilder
How to reproduce: 1. Open the attached “IN-85228” project 2. Open the ProBuilder window (Tools → ProBuilder → ProBuilder Window) 3. ... Read more
Probuilderize results in model corruptions when Import Smoothing is togg...
How to reproduce: 1. Open the attached "IN-86796" project 2. Open the "SampleScene" 3. Locate the “VWBeetle.fbx” in the “Assets/b... Read more
PolyShape is not created when the Scene view is in 2D mode
How to reproduce: 1. Open the attached project "Test Probuilder.zip" 2. Click Tools>ProBuilder>Editors>Create PolyShape 3. Create... Read more
Layout and shortcut errors are thrown in the Console when the Editor is ...
How to reproduce: 1. Create and open a new project 2. Install the ProBuilder package in the Package Manager 3. Open the Material ... Read more
ProBuilder shape pivot location is always in the center when the Pivot i...
How to reproduce: 1. Create and open a new project 2. Install the ProBuilder package from Package Manager 3. Select the “Create S... Read more
ProBuilder PolyShape gets broken when it is created while looking from t...
How to reproduce: 1. Create and open a new project 2. Install the ProBuilder package 3. Go into top-view (or rotate the Scene vie... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Happy Harvest] #ThunderLabel text is "\u26C8" instead of "⛈"
- Warning “New Sprite Atlas: There is a mismatch in secondary textures of sprites compared to WhiteUnit, wasting texture space and potentially break draw call batching. Affected Sprites are (Flag)“ is thrown when packing Atlas with Sprite Atlas V2
- Sprite Editor dropdown text is cut-off for options with longer text
- Sprite Editor can't be scrolled horizontally using the trackpad gesture
- BRG picking skips BatchDrawCommandProcedural when selecting the GameObject in the scene