Search Issue Tracker
Active
Under Consideration for 5.2.X, 6.0.X
Votes
0
Found in [Package]
5.2.3
6.0.4
Issue ID
PBLD-176
Regression
No
Probuilderize results in model corruptions when Import Smoothing is toggled on
How to reproduce:
1. Open the attached "IN-86796" project
2. Open the "SampleScene"
3. Locate the “VWBeetle.fbx” in the “Assets/beetle/source” directory and place it inside the Scene
4. Navigate to “Tools/ProBuilder/Object/Pro Builderize” inside the Editor window
5. Observe the Scene view
Expected result: Model gets converted without issues
Actual result: Model gets converted with artifacts and corruptions
Reproducible in: 5.1.1 (2021.3.29f1, 2022.3.7f1), 5.2.3 (2021.3.45f1, 2022.3.51f1), 6.0.4 (6000.0.24f1, 6000.1.0a1)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: ProBuilderize takes some time to fully execute because of the high polygon count of the model
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment