Search Issue Tracker
Fixed
Fixed in 6.0.X
Votes
0
Found in [Package]
6.0.2
Issue ID
PBLD-158
Regression
Yes
“error CS0118: 'Editor' is a namespace but is used like a type“ error is thrown when using UnityEditor.Editor for a custom inspector
Reproduction steps:
1. Open the “ReproProject“ project
2. Observe the Console window
Expected result: No errors thrown in the Console window
Actual result: “error CS0118: 'Editor' is a namespace but is used like a type“ error is thrown in the Console window
Reproducible with: 6.0.2 (6000.0.16f1)
Not reproducible with: 6.0.1 (6000.0.16f1)
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested
Note:
Individual packages should not use general naming for its namespace. In this case, ProBuilder uses "Editor" to its namespace so it conflicts with Unity's Editor type
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS] The keyboard closes and re-opens when consecutive input fields are selected
- Complex Sub Graph connected to a Voronoi node is ignored when the shader gets applied as a Material
- Compute Shader property not set error when entering play mode with path tracing and PBR sky
- "WebGL Publish" detects WebGL module and allows building when it is installed without restarting the project
- Editor is non-responsive and flickers when multiple Water System instances are enabled
Resolution Note (fix version 6.0.X):
Fixed a bug where ProBuilder would prevent classes inheriting from `UnityEditor.Editor` to compile.