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“Can't Generate Mesh, No Font Asset has been assigned” warning is thrown...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/Test.unity” Scene3. Enter the Play Mode4. Obser... Read more
[VFX Graph] Operators Size isn't consistent
Steps to reproduce: 1. Open a VFX 2. Create a bunch of operators (Vector3, Sample Noise Operator etc..) 3. Collapse some of them, Su... Read more
Custom attributes will be duplicated upon upgrading if a built-in attrib...
In 2022.3 project I had an attribute named 'Seed' after upgrading to 6000.x versions this property was duplicated and in Custom attr... Read more
Lighting window has a different padding in tabs
How to reproduce:1. Create a new Unity project2. Go to Window -> Rendering -> Lighting3. Switch between the "Scene" and "Adapt... Read more
AssetDatabase.GetAssetBundleDependencies returned list doesn't include d...
Reproduction steps:1. Open the attached “BugRepro” project2. In the Project window, select “Assets/BundleA/A” Prefab3. In the Inspec... Read more
[Android]Builds fail when multiple "Unable to parse file" errors are thr...
Reproduction steps:1. Open the attached “ASDQWE” project2. Build and run the Player (File > Build And Run)3. Observe the Console ... Read more
SpeedTree importer fails to import .st files when path to the project in...
Reproduction steps:1. Open the attached “BugRepro” project2. Select the “Pine_B/Pine_B.st” Asset in the Project window3. Observe the... Read more
[VFX Graph] HLSL Redefinition error when input have the same name as att...
Steps to reproduce: 1. import the provided package 2. VFXG_HLSL_AttributeRedefinition 3. Try to Compile Actual results: VFX doesn't ... Read more
[VFX Graph] HLSL VFXFIXED_RAND isn't working in custom HLSL while mentio...
Steps to reproduce: 1. import the procided Package 2. Drag and Drop the VFXG_RandomHLSL.vfx in a scene 3. Open the VFXG_RandomHLSL.v... Read more
Crash on Meta Quest 2 when using Vulkan
How to reproduce:1. Open the attached project "SurvivalURP12.zip"2. Build And Run the project on Meta Quest 2 Expected results: Play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved