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LensFlare is at the wrong position when built in WebGL
Steps to reproduce:1. Open the “LensFlareBug” project2. Open the “LensFlareBugScene” Scene3. Notice the pink LensFlare position4. Bu... Read more
Editor FPS drops when VS 2022 Debugger is attached and custom window is ...
How to reproduce:1. Open the attached project “VSDebuggerBug.zip“2. Set Visual Studio 2022 as External Script Editor (Edit → Prefere... Read more
The value in the Inspector field is highlighted on MouseUp() rather than...
How to reproduce:1. Open the attached project “NumericInput”2. Open the “SampleScene” scene3. Select “GameObject” GameObject4. Click... Read more
Console displays error "Can't change name, category not found" when user...
How to reproduce: Open HUB; Create 3D(HDRP) project; Create visual effect graph in the "Project" window (Create->Visual Effects-&... Read more
[macOS] "Visual Studio Code" is missing from the External Script Editor ...
To reproduce: Install the Visual Studio Code on your machine; Open Unity Hub and create the New Project; Open the Preferences window... Read more
[Inspector] Component isn't placed at the bottom when releasing mouse ou...
How to reproduce:1. Open a new Unity project2. Create a new GameObject3. Add 2 new Components4. Drag the upper-Component below the o... Read more
[UIToolkit][Inspector] Property names don't show up correctly when Inspe...
How to reproduce:1. Open a new Unity project2. Select any GameObject in the Hierarchy3. Switch the Inspector to “Debug” mode4. Press... Read more
[iOS] “CrashReport.text” returns empty strings and “CrashReport.time” re...
How to reproduce:1. Open the user’s attached project2. In the Build Settings enable the “Development Build” setting and deploy the a... Read more
[Linux] The Scene Tools Overlays do not display their names when hoverin...
How to reproduce:1. Create a new Unity project2. In the Scene view hover over with the mouse on "View Tool", "Move Tool", "Rotate To... Read more
Prefab Variant in Project view still shows changes made and applied in t...
To reproduce: Open Unity Hub and create the New Project; Create Prefab in the Hierarchy window; From Prefab in the Hierarchy window ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"