Search Issue Tracker
Painter2D sets the wrong vector value when drawing figures
Reproduction steps:1. Open the attached project “DrawingBug“2. Open the scene “Assets/Scenes/SampleScene”3. Enter the Play Mode4. Pr... Read more
IL2CPP throws errors when using custom attributes
Reproduction steps:1. Open the attached project “CustomAttributesBug“2. Press File>Build And Run3. Observe the errors printed in ... Read more
[Quest 2] XRController.controllerNode keeps using the original controlle...
Reproduction steps:1. Open the attached project "ControllerNodeTesting"2. Open the “/Assets/Scenes/SampleScene” Scene3. Connect Ques... Read more
GraphicsFence.passed is passed in a random order
I am using Graphics.CreateGraphicsFence to create a fence that should pass when the previous Graphics.Draw command is completedHow t... Read more
Artifacts visible when transforming any vector from world space to tange...
Reproduction steps:1. Open the “MikktspaceWorldToTangentRepro” project2. Open the Assets/Scenes/SampleScene.unity scene3. Select Ass... Read more
Editor crashes on UndoManager::EraseUndos when painting the Terrain with...
Steps to reproduce:1. Create a new project2. In the Hierarchy window, right-click > 3D Objects > Terrain3. Select the created ... Read more
Keywords are not being set when using Material.shaderKeywords from Shade...
Steps to reproduce:1. Open the attached project “KeywordBug“2. Select the “Assets/Mat.mat“ Material3. Set the Shader to “Assets/Test... Read more
Convex mesh collider is rendered incorrectly when using default FBX impo...
How to reproduce:1. Download and open the attached project2. Import the attached FBX file to the project3. Select the FBX asset, add... Read more
The Button is interactable when instantiated into a non-interactable Can...
How to reproduce: Open the attached project "BugNavigation.7z" Enter Play Mode Expected results: The "I should be inactive" Button i... Read more
Multiple allocation warnings are thrown when using Voxel Play assets in ...
Steps to reproduce:1. Open the attached project “AllocationWarnings“2. Open the “Assets/Voxel Play/Demos/Demo3_SimpleFlatTerrain/Sim... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc
- Resize cursor does not appear while approaching window edge from inside the player window when using Input System as the Input Handler