Search Issue Tracker

0
votes
Fixed

[Android][IL2CPP] Player of a specific project crashes when launching it

-

Oct 06, 2022

-

Version/s: 2021.3.11f1, 2022.1.20f1, 2022.2.0b10, 2023.1.0a14

How to reproduce:1. Open the user’s attached “Android_IL2CPP_crash” project2. Build And Run the “SampleScene” Scene on Android3. Obs... Read more

0
votes
Won't Fix

[VFX Graph] When saving graph with a shortcut (CTRL +S) in graph error d...

-

Oct 06, 2022

-

Version/s: 2021.3.11f1, 2022.2.0b9, 2023.1.0a15

How to reproduce: Open newly created VFX in the Output context click on the warning message Noticed that it disappear Save the graph... Read more

0
votes
Won't Fix

[VFX Graph] Subgraph error message does not re-appear after reload until...

-

Oct 06, 2022

-

Version/s: 2021.3.11f1, 2022.2.0b9, 2023.1.0a15

How to reproduce: Create a new graph In Init context convert Set Velocty to Subgraph block Open Subgraph block Click on the error me... Read more

0
votes
By Design

Nested checked Menu items return incorrect values when the checking func...

-

Oct 06, 2022

-

Version/s: 2020.3.40f1, 2021.3.11f1, 2022.2.0b10, 2023.1.0a13

Reproduction steps:1. Open the attached project2. Open script "Editor/NestedMenuTest.cs"3. Find "GetSettingsStatus()" and change "Ne... Read more

0
votes
Won't Fix

VFX shader dependencies can be assigned to Mesh Output

-

Oct 06, 2022

-

Version/s: 2022.2.0b9, 2023.1.0a15

How to reproduce: Open the attached package Open Mesh Output VFX Open Shader Object Picker Notice that VFX are in the search results... Read more

0
votes
Won't Fix

Selecting shader in Output Mesh brings to previous assigned shader locat...

-

Oct 06, 2022

-

Version/s: 2022.2.0b9, 2023.1.0a15, 2023.2.0a1, 2023.3.0a3

How to reproduce: Open the attached package Open MeshOutput.vfx In Shader object picker assign any of the shader a, b,c or d chosen ... Read more

0
votes
Won't Fix

[UIToolkit] "Nothing" flag gets set in the Enum flags field when earlier...

-

Oct 06, 2022

-

Version/s: 2022.2.0b8

How to reproduce:1. Open the user’s attached “UIToolkitBug” project2. Open the “Scene” Scene3. Select the “Bug” GameObject in the Hi... Read more

0
votes
Fixed

Build fails when Scripting Backend is IL2CPP, and ThreadStatic attribute...

-

Oct 07, 2022

-

Version/s: 2020.3.40f1, 2021.3.11f1, 2022.1.18f1, 2022.2.0b10, 2023.1.0a13

Steps to reproduce:1. Open the user’s project2. Change the Scripting Backed to IL2CPP (File → Build Settings → Player Settings → Pla... Read more

0
votes
Fixed

[VFX Graph] Assigned shader changes cannot be undone in Output Mesh

-

Oct 07, 2022

-

Version/s: 2021.3.11f1, 2022.2.0b10, 2023.1.0a15

How to reproduce: Import the attached project Open Mesh Output vfx Open shader obejct picker Assign shader A Then assign shader B Pr... Read more

1
votes
Won't Fix

AudioSource.GetOutputData not returning data when toggled active by Time...

-

Oct 07, 2022

-

Version/s: 2020.3.40f1, 2021.3.11f1, 2022.1.20f1, 2022.2.0b10, 2023.1.0a13, 2023.2.0a1, 2023.3.0a3

How to reproduce:1. Open the attached project “Test-Project.zip”2. Enter Play Mode Expected results: Output Volume is above 0 after ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.