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[Improved Prefab] Override indicator (blue line) appears misaligned on s...
[Improved Prefab] Override indicator (blue line) appears misaligned on some fields for Rigidbody2d. Refer screenshot attached. Steps... Read more
SpritePacker with LateBinding points to incorrect UI.Image
Reproduction steps:1. Open the attached project "LateBindingBugTestTheres.zip";2. Open the Main scene;3. Observe the Sprites in the ... Read more
[VideoPlayer] Timeline goes to 0 when seeking
When starting a seek on the time of a video clip, the player will temporarily read "0" before resuming. Reproduction Steps:1. Build ... Read more
Double-clicking on the game object in hierarchy deselects it
Double-clicking on the game object in hierarchy deselects it. Steps to Repro:1. Create a new project2. Hierarchy window3. Double cli... Read more
Null Reference Exception occurs on editing cloth constraints or collision
Null Reference Exception occurs on editing cloth constraints or collision. Once the exception occurs the editing window doesn't open... Read more
Add button is clipped from below on the "Add Tree" window on terrain
Add button is clipped from below on the Add Tree, Texture, Grass Texture, Detail Mesh window, similarly, Import & Export button ... Read more
Gizmos.DrawFrustum returns incorrect values when the DrawWireCube is used
Reproduction steps:1. Open the attached project "FrustumTest.zip";2 Observe the gizmos drawn in the scene view. Expected results: Ga... Read more
NullReferenceException when entering Play Mode with Parameter window open
Steps to reproduce: 1. Open the attached project2. Open any scene3. In the Hierarchy panel, create an empty GameObject3. Make sure t... Read more
[iOS][Android] InputFields no longer highlight text when selected
Steps to reproduce:1. Start a new project2. Add an InputField object3. Switch to Android and build and run to device4. Tap on InputF... Read more
[Animator] Animation becomes distorted after looping it a certain amount...
To reproduce:1. Open 'smallProject'2. Play 'TestPath' scene Expected: the character will walk from the top right corner to the botto... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components