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[Linux] C# Reflection performance is 50 to 60 times slower
How to reproduce: Open the user-attached project (UnityReflectionTest.zip) Make sure the “ZenjectPerformanceTest“ scene is open Ente... Read more
AnimationMixerPlayable.InputWeights function does not have any impact
To reproduce:1. Open the project “PlayablesTest”2. Enter Play mode3. Select the “Position” GameObject4. In the Inspector move the "T... Read more
Gizmos are missing when multiple scenes are in the Hierarchy
Reproduction steps: Open the user's attached project Open all scenes and observe Gizmos (Assets > Scenes) Open SampleScene Add sc... Read more
Sprite Atlas forces user to search for a sprite by name instead of allow...
How to reproduce:1. Open the attached project (1417714.zip)2. Select the "Sprite Atlas" asset in the Project panel3. In the Inspecto... Read more
[URP] Changing the Name field of a Renderer Feature causes ArgumentNullE...
How to reproduce1. Open a new URP project2. Select the Forward Renderer asset3. Add a “Renderer Objects” type Renderer Feature4. Edi... Read more
Modifications to Mesh.triangles are not uploaded to the GPU when the Gam...
How to reproduce:1. Open the attached project "ProceduralGeneration.zip"2. Enter Play Mode Expected results: Mesh is generatedActual... Read more
Linker Error: I18N assembly cannot be resolved
Reproduction steps:1. Open the user’s attached project2. Build the “SampleScene” scene with the IL2CPP backend Expected result: Proj... Read more
Performance, FPS issues when using the MacOS Dedicated Server Build
Reproduction steps: Open the attached project Open the “/Assets/Cubes/Cubes.unity” Scene Change the Build Platform to MacOS (File &g... Read more
Input.mouseScrollDelta is much slower when using the WebGL Player than i...
Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Scene Enter the Play Mode and observe the ... Read more
Textures are not exported from FBX file when using Legacy settings with ...
Reproduction steps:1. Open the attached project2. In the Project window select “Skeletal_file_for_unity” and make sure that in the I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject