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Focus does not move to the next cell when using the "TAB" key in a Local...
How to reproduce:1. Open the attached “IN-107209” project2. Select the “Test” table in the project window (Assets → Test)3. In the I... Read more
NullReferenceException at "JsonSerializerTrackedObject.ApplyLocale" when...
Steps to reproduce:1. Open the attached “BugReport” project2. In Build Settings, enable Development Build3. Build And Run4. Observe ... Read more
Build succeeds with a DirectoryNotFoundException error message when buil...
How to reproduce:1. Open the attached "IN-109399" project2. Open the "SampleScene"3. Make sure the Platform is set to “Android” insi... Read more
Localization Package has integration issues when used with Visual Script...
Reproduction steps:1. Open the attached “IN-107815.zip” project2. Open the “SampleScene”3. From the Hierarchy, select the “SceneVari... Read more
Nested localization incorrectly uses fallback locale from parent
Steps to reproduce: See here https://discussions.unity.com/t/nested-localizations-using-fallback-bug-or-intentional/1677217/6 Downlo... Read more
Localization files are not added to Xcode project when building for macO...
Reproduction steps:1. Open the attached “MacOSAppName” project2. In the Build Profiles window (File > Build Profiles), select the... Read more
Local variable uses Global variable when both have the same name in Loca...
Reproudction steps:1. Open the attached “IN-114583.zip” project2. Open the “BUG-1682014” scene3. Enter Play mode4. Observe the secon... Read more
Layout for localization string entry selector is not saved when the tabl...
How to reproduce:1. Open the ‘IN-113300.zip' project2. Open the ‘SampleScene’ scene3. Select the ‘LocalizationExample’ GameObject4. ... Read more
Negative values are not supported when using plural formatter
How to reproduce:1. Open the attached project "IN-116638"2. Open the scene "EmptyScene"3. Enter Play Mode4. Select the "TextLabel" G... Read more
PushStringTableCollection fails with BadRequest exception when target Go...
Reproduction steps:1. Set up OAuth Authentication based on this: https://docs.unity3d.com/Packages/com.unity.localization@1.4/manual... Read more
All about bugs
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Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject