Search Issue Tracker
Fixed
Fixed in 1.5.x
Votes
0
Found in [Package]
1.5.5
Issue ID
LOC-1231
Regression
Yes
NullReferenceException at "JsonSerializerTrackedObject.ApplyLocale" when GameObjectLocalizer is initialized
Steps to reproduce:
1. Open the attached “BugReport” project
2. In Build Settings, enable Development Build
3. Build And Run
4. Observe the Development Console
Reproducible with: 1.5.0-pre.7, 1.5.5 (2022.3.63f1, 6000.0.54f1, 6000.1.13f1, 6000.2.0b11, 6000.3.0a3)
Not reproducible with: 1.4.5, 1.5.0-pre.6 (2022.3.63f1)
Testing environment: macOS 15.5 (M4 Pro), Windows 11
Notes:
- Not reproducible in the Editor, but reproducible in macOS Standalone, Android, and iOS Players
- The issue is in the Localization package and not in the Addressables package
- If the repro is not consistent, change the Company Name and Product Name before each build
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment