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Incorrect child clipping after destroying parent Canvas that has Overrid...
Reproduction steps:1. Open the user's attached project "bugreport.zip"2. Enter Play mode3. Click the "Destroy Child Canvas" button i... Read more
Errors in the Console after editing code with Sprite Atlas v2 preview open
Reproduction steps: Open the attached project Open the TestScr.cs script from the Assets folder Go to Assets -> Neon Pack -> S... Read more
[iOS] Legacy Graphics Jobs get enabled when building for iOS if “Graphic...
How to reproduce:1. Open project “iOSLegayJobs.zip”2. Build for iOS and deploy to a device3. In the Xcode’s Console window observe t... Read more
Editor crashes when moving specific Prefabs in the Prefab Mode with Move...
How to reproduce:1. Open project “LearningProject.zip”2. Open “AirDuct_01_Corner_snaps001” Prefab in the Prefab Mode3. Move it with ... Read more
[iOS] Memory Leaks when calling "GL.Clear" from Update/Late Update
How to reproduce:1. Build And Run the attached “Archive.zip” project on an iOS device2. In the Xcode go to Debug Navigator and obser... Read more
GPU profiler shows increased usage when moving the camera and an AudioSo...
How to reproduce:1. Open the attached "case_1157154-GPUProfilerAudioSource" project2. Open the Profiler window and add a GPU profile... Read more
VFX Graph's Operator Subgraphs are turned into Empty Subgraph Operators ...
How to reproduce:1. Open the attached “VFX Test” project2. Open the “New Graph” asset in the Assets folder3. Rename the “RenameMe” a... Read more
Crash on UnsafeUtility_CUSTOM_MemSet when entering Play mode
Reproduction steps:1. Open the user’s attached project “Eo Fusion 2022.zip“2. Enter Play mode3. Wait a few seconds Expected results:... Read more
Profiler reports nonsensical allocation callstacks when calling native A...
From examining a customer project that uses AVPro Video (https://renderheads.com/products/avpro-video/) for Android, trying to track... Read more
[Backport] [Windows] FlexibleFire Shader Graph throws an error when atte...
How to reproduce:1. Open the project folder of the attached "VFXGraphRepro.zip" project2. Delete the "Library" folder3. Open the pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject