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[Android] Player cannot be set to split-screen when "Resolution and Pres...
How to reproduce:1. Open the attached "case_1429380" project2. Build and Run the "SampleScene" Scene on an Android device3. Open the... Read more
Changing Anisotropic level of a texture should not trigger a re-compression
How to reproduce:1. Open the attached Aniso.zip project2. Select Big texture in the Project window3. Go to the Inspector window, set... Read more
GameObject Brush Elements overlap other properties when expanded
Reproduction steps:1. Open the attached project "1422858.zip"2. Select Window > 2D > Tile Palette3. In the Tile Palette window... Read more
Ribbon Mode particle curls and twists in random places when using Sub Em...
How to reproduce:1. Open the attached project "Ribbon Issue.zip"2. Navigate to Assets > Scenes > SampleScene.unity3. In the Hi... Read more
Crash during LightProbeManager async Tetrahedralization
Steps to reproduce: Clone and open Adventure - Sample Game project Open Persistent scene Enter Play mode Click on the doorway to the... Read more
USS style selector shows the wrong Wrap enabled when the default Wrap is...
Reproduction steps:1. Open the attached “USSTextWrap” project2. Open the “MyUXML“ asset in UI Builder3. Select the “Label#foo“ selec... Read more
Console error when Serialized property in the nested array is removed
Reproduction steps:1. Open the user's attached project2. Select the "Example Hierarchy" (Assets > Example Hierarchy)3. Navigate t... Read more
SerializeReference Values are duplicated in all Elements when changing t...
How to reproduce:1. Open the attached project "SerializeReference"2. Open the "Sample Scene"3. Select "Repro" GameObject in the Hier... Read more
Crash in OpenRL when the CPU lightmapper is running
Reproduction steps:1. Open the user's attached project2. Drag shader from ExampleAssets/Shaders onto any of the cubes3. Reset the cu... Read more
GameObjects are overexposed when Scene is additively loaded along with t...
How to reproduce:1. Open the attached "1319940_Repro" project2. Open the "A" Scene3. Drag the "B" Scene into the Hierarchy to load i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code