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[UIR] Importing Built-in shaders breaks PackageManager GUI rendering whe...
Steps to reproduce:1. Open a new project with any RP installed2. Import user-supplied built-in shaders3. Open Package Manager Expect... Read more
[MacOS] Impossible to create a project when at least one folder's name i...
Repro steps:1. Create a folder "projects." anywhere on the machine2. In Unity Hub, try creating a new project with the location set ... Read more
[Hub] Unity Engine stops downloading if you have a weak internet connection
Reproduction steps:1. Have a weak internet connection2. Open Unity Hub3. Start downloading any Unity Engine version Expected result:... Read more
[Linux][Android] ETC1 and ETC2 compression fails when importing textures
Reproduction steps:1. Download and open the attached project called "ETCLinuxProblem.zip"2. Select all of the textures from the Proj... Read more
[CodeEditors] Crashed on attaching Rider in debug mode to tests in TestR...
To repro:1. Create tests in TestRunner.2. Open tests in Rider.3. Set a breakpoint.4. Attach Rider to Unity Editor in Debug mode.5. I... Read more
Rigidbody jitters when placed in additional PhysicsScene
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Move the "Cube" GameObject to th... Read more
CustomRenderTexture renders black
Repro steps:1. Open QA attached project “repro_1222122”2. Build and Run Actual: The quad is black Reproducible with: 2019.2.0a8, 201... Read more
[Catalina] DriveInfo.AvailableFreeSpace returns 0 on macOS Catalina
How to reproduce:1. Open the attached DiskSpace.zip project2. Open the Senes/SampleScene and enter the Play mode3. Note in the conso... Read more
IndirectArgs do not bind properly when using DX12
Steps to reproduce:1. Open user-supplied project2. Run the Scene with DX11 - no cubes are rendered3. Run the Scene with DX12 Expecte... Read more
Script using System.IO.Compression has errors until other blank file is ...
How to reproduce:1. Open the attached Temp.zip project2. Go to the project window/Assets/Editor3. Select Blank.cs and drag it to the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned